Nuclear Thunder!

dont forget the fact they can see you through terrain and dont set off the RWR

nuke them. I also don’t have much trouble just gun running the damn things.

the point of sead is suppression of enemy air defenses, nothing says from out of their range, sead is often some of the most dangerous work because it is in range lol.

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so play air rb till you get the nukes then play bomb toss sim till the game ends.

So don’t use SEAD just nuke them got it. Ignore the new equipment just use the toss bombing mechanic that they aren’t testing.

yes.
the point is that people were literally not using the nukes at all, in nuclear thunder, because flying directly to the enemy airfield and spawncamping gave more points. that’s what the reward changes and sam buffs were for

I literally said I have no problems gun running them, can you read?

people were using the nukes. they arent using the new missiles because they DONT FUCKING WORK

they fixed them, for like the 3rd time they are literally free kills when you use them correctly.
do you want video proof?

go ahead.

gimmie like 20 mins to cut it but yeah

nvm. looking at your post history you seem like someone who thinks gaijin can do no wrong and any problems are the players fault.

you are stupid if you think that.

So are you willfully ignoring the fact you are wrong?

And aim-9Ls are better?

I find it really unfun to be called a gaijin fanboy when all I want is for the damn game to improve.

Says he wants the game mode to improve. post a bunch of post about how the game more has improved while most matches I’ve seem have had the player base bitch about changes. You are one of the ‘Few’ I’ve seen like the literal nerfes to score the mode.
EDIT: The mode had gotten harder to complete over the days this mode had been out. I’ve watched it go from well received to hated in match chat. The is almost no positive feedback in matches.

yes, because I understand how game design works, I literally was suggesting the reward changes a day before they were implemented because I actually understood the core issue with the gamemode, and lo and behold gaijin did too.
the only thing left is people like you who suck at sead, refuse to learn anything, provide no evidence to their claims nor reasoning, insult others because you cant get your point across, and actively say that the literal core change of this gamemode should be removed. I’m just gonna block you at this point dude, you have said literally nothing and are now actively detracting from the conversation.

So you as a self proclaimed 1% are mad that the community as a whole dislikes the nerfes to the mode. It has gotten worse since the start for ‘players’ and that is a fact. HARMS were underpowered and now they are underpowered and reward slightly more. still not enough to get players as a whole to actually enjoy this mode.
EDIT: my biggest complaint is the literal points per HR nerf. I have a limited time per day to play and now someone who could drop 2 nukes in one match has issues completing a star is an issue.
EDIT2: This is the only thread they don’t close related to this mode. They absolutely killed rewards and playability to this mode. They’ve permitted and promoted non team play for years and continue to do so in in tis new mode.

Problem: Losing teams are being pushed super far back into the map which is reducing their ability to stay in the fight, leading to unwinnable situations and frustration when joining maps late.

Proposed solution: Make the secondary airfield health require 3 30kt nukes, and push them forward slightly.

I’m noticing that a lot of games as soon as the 2nd escalation level hits, all 5 forward bases fall, usually back to front. I think the progression of nuke size affecting when the bases fall is a good idea, but poorly implemented.
I think battles would go much smoother if the progression followed that at escalation zero, airfields are effectively unkillable, at escalation 1, the forward bases require a decent bit of work in order to take out using the 5kt bombs with the back bases being effectively unkillable, at escalation 2, the front bases become easily killable, and the back bases require some work, with the main base being effectively unkillable, and then escalation 3 has all bases killable by the big bomber.
Though this does not make the battle times quicker, and potentially even extends them, I think people wouldn’t mind if they can actually stay in the fight.

As a secondary effect this change would allow for more rewards to nuke bombers as more nukes can be dropped on the same airfield before it is destroyed, as well as the fact that the bases have less health than the payload of the 30kt bomb.

This ignores most players issue which is AA. The AA “NERFS” didn’t nerf shit. the Health of bases and nuking didn’t change. the only nerf is they made it harder to spawn the 3rd level of nukes without an proportional level of nerfes to 2nd level nukes. and from what I’ve seen most people already dislike the SP nerf. because in every game mode Gaijin rewards PVP and this mode seems to penalize everything now.
EDIT: I enjoy the mode I just hate the changes made to it. I have stated as someone with a Job i literally cant complete the last two stars. It has turned the only fun I managed to find in the game to some POS grind fest again.

Im already taking the risk of flying the longer distance to the ‘secondary’ airfields. Why the heck would I need 3 nukes to destroy it? thats dumb.

Gonna insert that i think a lot of people think of this as a type of air rb EC, not just sead event with nukes.

Harms are, eh. I don’t really see the purpose of going against frontline spaa sense they respawn infinitely. Though the long range aa are definitely weak to it.

The pvp score being downgraded was probably a less then ideal change, but not game breaking sense it actually makes attackers and such a bit better. (Would’ve perfered having attacker score increased sense different people like different things.)

Though i think the main problem with this mode is the map and layout. An almost entirely flat map except for the sides where basically no one will go unless they’re trying to sneak around. Not really ideal for actual air combat.
And as for layout, just a full line of undodgable spaa that your basically required to run through because sead doesn’t work to well without prep and requires time to destroy the long range spaa. (Time which makes pvp kinda hellish at the start-mid game.)

Anyhow, will add that the “nerfs” to the spaa are decent and welcome, but they’re just not the big one that literally everyone and their mother has complained about sense the start. which, surprise surprise, The fact that osa’s and such can tack and shoot you through the ground even though your doing everything you can to hide from them is broken.

Idk, maybe changing the map so osa’s only protect Bases and replace the rest with manpad Like emplacements so its actually easier to move around and not be shot while dogfighting 3 enemies?