This is what they want. Harder event so less people can complete it. Make it harder half way for sunk cost fallacy. They want people to give up and buy the stars. Complete corporate greed.
50 SP for killing an aimbot OSA really!??!!?
I think they know what they’re doing… incompetent isn’t the word for it
Has OSA been nerfed? I am finding it more easy to doge them now
Nope lmao they’re still overpowered
why did they move back the first airfield?
to stop people from being strickly air to air only. even tho that didnt work
The solution was to nerf AA so strike planes could actually do their job instead of being smacked in the face by +6 AA systems that tracked them through mountains and will now pefectly track a SACLOS into them.
make it harder to get score
I’m honestly on the verge of doing something radical. I’m so sick and tired of Gaijin being so greedy and incompetent that they take a great game and turn it into slop.
Free AI would run all of this better
so we suffer
Got it. The hardest and most disgusting grind to get the last star for the US B-52. What a horrific expierience. I just hope nothing of this goes ever live. Horrible and totally off. Would have been probably better with own player jets, but with the preset material just -10 of 10 points.

Whats worse is all our feedback is going nowhere, the community managers post their things here and check out.
what they should just do is ban the mig 29 9-13
it’s intentional why would they change it
The new changes to nuclear thunder are abismal - the new airfield locations mean you have to fly far deeper into enemy territory littered with (still overpowered) SPAAs, meaning it’s far harder to get air to air combat, you die more, and you have to fly for longer, without providing any sort of increased balance. Moving the side airfields forward is fine, but increasing the distance between the main middle bases is silly because of this.
SPAAs’ missiles also seem to lack markers where they had them previously, making them relatively undodgeable and more a scheme of luck wether or not you die to one.
The score reduction for air kills is also terrible - increasing score for ground units destroyed is good - more incentive for seed - and honestly this part wouldn’t be a problem if doing ground attack was actually viable. However, with the mess of SPAAs and long distances, it is not, meaning we now effectively have a situation where we are being forced to play SEAD as air to air combat has become pain stakingly worse and less rewarding.
Move the main middle airfields closer, maybe have 2 instead of 1 in the middle spaced out slightly, and have a larger area in the middle of the map without anti air clusters. And of course, nerf those damn SPAAs!
They post their things here and call everything a complaint without backbone
ChatGPT would run this better. At least it “understands” people…