Nuclear Thunder!

dude no one cares. you don’t even know what you’re arguing about at this point and you’re just making shit up to fit your narrative.
This forum does not represent even a minute fraction of the total player base and it and the subreddit have echo chambers. And even then as people say how not fun the event is and that no one is having fun, people are commenting they are having fun.

so for the love of god dude stop embarrassing yourself and just stop talking. I’m just gonna block you at this point.

nearly 3x my playtime and still a 0.5kd xD

I’d fly low and pop up at about 7-8km from the S-300 site, then fire a HARM or two. They’ll draw fire from the ZSUs and OSAs while I can gun the two S-300 radars. Usually one of the HARMs will get through, but not always. Then I mash chaff and dip to do the same on the next site. The Walleyes are useful as bait if you run out of HARMs to hit the third S-300 site on one sortie, or as insurance if the OSAs focus you. It’s mostly about delaying your pop-up for as long as possible to give the AA as little time to engage your munitions, since I tend to use the munitions as bait to buy time to strafe.

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Wouldnt you just be quicker and safer dropping the walleyes for the extra speed and maneuverability, both to get to the S-300 site, and when attacking it?

actually I found the harms suck at killing the strella since they fire to late to dodge or get a good lock, the gbus work great against them tho. the a7e is pure sead against the sams.

No, the Walleyes don’t meaningfully affect the top speed much and depending on outmanoeuvring Osas and Buks isn’t reliable. Having 2 extra munitions to distract or kill SAMs is usually more valuable.

Please tell more about adjustig Air simulator mode EC. Gamemode struggles for a long time. Sim player base is annoyed and bored at the same time. Everyone know that game will focus on a most populated gamemodes, that is a fact, but you have really nice and more and more populated air sim mode which is forgotten by a developers. New aircraft generations broke the top tier EC. Rewards are embarassing. Lack of variety, every map is just the same thing, a a few bots for a PvE engage, maps too small for higher BRs. Game not punish “J” out before missile hit. SIM EC struggle a lot. Can you share with a players what is planned for a SIM mode?

I think the best change would be reducing the amount of short range AAs and changing the mobile ones attached to convoys to IR sams like the LAV-AD and Strela. We shouldnt have 4 times the amount of SPAAs as we have regular ground forces.

rare footage of anti radiation missiles working well

Honestly, you’re embarrassing yourself, use StatShark.

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I appreciate the thought but the damage is long taken hold. I lost feeling in half my face, i haven’t had good sleep, i know my reputation is garbage and I’m the worst Warthunder Player of all time for losing 800,000 silver to deaths. I’m constantly being killed in Air-to-Air even if I beam and dump countermeasures. I should not have come here.

Also, the Russians are constantly winning now in every match. Glad Real Life was never this 1 sided in the Cold War.

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Hello, dear War Thunder development team!

My name is Nick. I have been actively playing War Thunder since last summer, although I originally joined the project back in 2013 when ground vehicles were first introduced.

I would like to share my feedback on the new “Nuclear Thunder” mode.

First, I want to mention the positives, which in my opinion outweigh the negatives.

  1. This is truly a new mode for aircraft gameplay. Air RB has been stagnating for quite a long time, and this is the first time in years that something genuinely fresh has appeared, bringing a different kind of aviation gameplay. It is not just PvP between aircraft anymore, but a full tactical mode with strikes on enemy fortification lines, where your actions can determine whether friendly AI forces manage to break through the frontline.

  2. Faction-based confrontation with aircraft of roughly the same era. Personally, I have always wanted a mode like this — where things are closer to reality and NATO aircraft fight against Soviet aircraft that were historically designed for this kind of confrontation. This adds a sense of realism that sets War Thunder apart from many other games.

  3. Reworked AI units and the introduction of new air defense systems. You managed to create a believable battlefield environment where ground forces are protected by strong air defenses and AI behaves in a more strategic way. I would really like to see similar AI systems eventually appear in standard Air RB as well.

Now about the downsides and some suggestions.

  1. As much as I like the new AI systems, I have to admit that at the moment the SAM systems on the map — particularly the Osa — feel excessively strong. They almost completely prevent ground attack and close air support. Aircraft like the A-10 or Su-25 are destroyed on approach almost instantly, and even complex maneuvers with countermeasures often do not help. Unfortunately, the new anti-radiation missiles also feel ineffective, since they are easily intercepted by enemy air defense systems.

  2. The main reward of the match — killstreak that allows you to spawn a strategic bomber (B-52 or Tu-95) — currently feels disproportionate compared to the effort required to obtain it. You need to play using all your knowledge and earn a large amount of points. But once you finally spawn the bomber, you can be shot down immediately by enemy interceptors, right near the spawn point, where you don’t have a chance to defend yourself in any way.
    I would suggest either lowering the number of points required to obtain this reward or providing additional protection for the bomber — for example by increasing its survivability or adding some form of enemy aircraft detection near the bomber spawn area, similar to how it works in Ground RB.
    During the regular part of the battle, your success mostly depends on your skill. But once you spawn the strategic bomber, your personal skill matters much less, and the outcome depends purely on luck — and not in your favor.

Thank you for your work and for bringing new ideas to the game. I hope this mode will continue to evolve and become a permanent part of War Thunder.

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can someone put a photo of the updated map of the event, with the farest airfield from the center? And if you are so kind put even the old one for compare them?

Wasted yet another booster because you force us into mostly completed matches. Thanks a lot Gaijin.

This is simply a knowledge gap players need time adjusting to, I genuinely don’t think toning down the AA’s capabilities would be good for anyone in the long run. AA can be reliably dealt with by those who understand how to, as demonstrated here:

Otherwise, glad to finally see some constructive criticism today :)

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how to see this stats?

thx <3

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notice how it says average player not bad player
mine is probably horrible since i played alot of stock f15 ge, f18e f4j and so on lately
instead of going stat padding in my Russian top tier

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Yeah, that’s not the bad part, I don’t like using stats to prove something but have you seen his comment? The one I replied to?

haha nope