Nuclear Thunder!

Mig23 radar
All aspect lock down mti mode
Only works below 1200 meters radar alt

F4j/s radar
Front aspect only PD radar works at all altitudes and luck up
Has hmd

So both radars are good but not amazing

A-7E, run 4x HARM +2x walleye loadout and just dump the walleyes on takeoff, they’re dead weight

to make air rb into ground rb is better for the mode called air rb…and i like getting enough kills to now be able to do missions against patriot and s300 batteries…but if all you get is a f4e with a barely functional radar…9ls that are basically flares…and your argument for f4s/j having a pd radar when the free mig has mti that functions the same way as pd and is all aspect i unfair has all aspect ir missiles (r60ms and r24t) while f4s/j get only rear aspect is bs…what the new mode is rn is like ground rb that even less rewardings…

I’m all for incentivizing tactical play and promoting shooting down enemy AA. However it feels like they failed to do this in a fun way.

First off, the spawns being moved back creates more dead time for no good reason. It makes deaths much more punishing. This is especially a problem when dying to AA because it feels like you’ve spent a lot of time and accomplished nothing, whereas previously even dying to AA wasn’t that frustrating because getting back into the fight was quicker. Slower (non-meta) attackers are even less viable.

Secondly, changing the kill scores makes sense within the game mode, but it makes the event much more difficult. The event score requirement should be reduced accordingly if the score gets slashed. People were having difficulties before and now it’s straight up impossible to earn enough points for many players. The event should be grindable even for less cracked players.

Third of all, nukes being more expensive makes little sense if we want to promote strategic bombing. Now you need to haul ass to get nukes and it’s way more frustrating getting shot down in one. For those who can’t easily snowball nukes and have difficulties getting kills imagine how soul crushing this now feels. They have even less agency.

The gamemode is more frustrating and time consuming for everyone. There is a way to make the PvE aspect of this game enjoyable and accessible but this ain’t it.

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the f4j has twice the effective range and can lock without boresight, the only thing lacking are the missiles themselves, the mig23 has to point the entire plane at the ground in order to not lose a missile with a single chaff. one is absolutely better lol.

which is why the just buffed the rewards to make it so that anyone actually half decent at sead able to top score with pve.

all gaijin needs to do is fix the russian sams overpreforming and remove the f4j and s from the bottom bracket so everyone is on equal footing and suddenly this event works.

ai ainti air is insanely overpowered now, games are longer, rewards are less

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The OSAs respawn every 12 minutes. Convoys continually filter out into the middle of the map and fill every angle with SAMs that ignore clouds, trees, fire around terrain, and are virtually un-dodgeable. The SAMs have to reload now, but that’s a brief downtime to reload 6 missiles from a bottomless supply. So long as AA respawns within 1-2 sorties and can fire unlimited missiles, SEAD is dumb. Hitting long range SAMs is great and I do it as much as possible, but the shorter range SAMs are stupid.

4 Likes

Problem is has flawed the radars on both planes are they are still much better than the f4e radar which AFAIK is a slightly changed copy from the f4c at 10.0

if you havent noticed the f4e is not a good option compared to the mig23ml/mld…if they are removed how the the us players to fight back …if they are moved up they fight migs yaks with r27s…? am doing both events now and i can tell you its easier to play sead as ussr play pve as ussr and pvp as ussr because the sams you face are kind of lackluster…making a mode where players are in planes like ground rb is not exactly helping your case dude…i get you are a good pve player but dude come on
the reason there are fewer f4s/j in the matches is because most people playing the event at that brackets dont own them(lower level players)

I have attempted SEAD efforts in the event in a superb fashion, both with nukes and ARMs. (Air to air also figures into it of course…that’s WT.)

If SEAD efforts are viable at all (I’m not convinced of this), they are certainly not practical as-is…the SAMs easily shoot down even supersonic fighter-bombers flying at treetop level (which is obviously bogus). As for ARMs, the intended targets easily and routinely kill the ARMs aimed at them–rendering the ARMs and use of them pointless.

None of that is fun nor appealing to players. Either the balance has the to tweaked or interest in this will collapse entirely and it will fall into the dustbin of history.

The balance of the SAMs is the main sticking point I’ve read about, not the planes (though there have been some) which are meta matters.

I have not said the event should be dismissed–but it will be if its balance issues are ignored. Players will not entertain this sort of thing forever, far from it. The main appeal keeping people in it at all right now are the two event vehicles. Without those…the mode would probably be barren at the very moment.

This is a nice demonstration of a sentiment that is widely held and only growing wider:

Imbalance is liable to do far more damage to aims for a SEAD mode than taking the topic head on and solving it would…denying problems is not a strategy.

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Well last match I got around 40 of them so this is clearly not factual, you just have to do it right

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its meant to be strong, gaijin actually might of overtuned them intentionally to stop the spawncamping, which i think might end up helping with peoples perception of them when they get nerfed or fixed. games are meant to be longer and come and go as you please, its a much better game system that is less frustrating, rewards are equal now instead of being the 10 to one they were at the beginning.

for the like 3rd time, yes, which would then require usa teams to play smart and attack the hawks to open up their much better radars that require altitude. this doesn’t happen when you just hand usa teams an overpowered aircraft, which reflects in the fact usa teams were considerably worse than russian teams. yall are complaining about having to actually play the damn event.
yes ussr sead is easier, because they buffed the sams to stop usa teams rolling everyone with f15s and f4js, which has shifted the balance into specializations, if you want to ground pound play ussr, if you want to pve, play usa.
if they remove the f4j and de tune the russian sams, that with the increased rewards allowing anyone to grind how they want to, will fix the balance of the event.
gaijin has broken the balance by trying to fix it as opposed to the core issues of the event, and I am saying they need to revert those changes to make it work. The event minus overtuned sams on russia and overtuned planes on usa is balanced.
fix the core, stop trying to tack on fixes that don’t address the core issue, gaijin has already fixed that core issue and now simply need to undo the band aid fixes.

yes, and just the sams, and for the planes just the planes, people arent digging into why the balance is wrong, just that their planes are worse than the enemy. also for some reason people are having exact opposite opinions on said balance.

and can 100% guarantee you that if the event went happening at all, gaijin would have all of the sim players and the old guard with them actually trying to fix the event. that will probably happen with the 2nd coming of the event bvvd mentioned.

After launching multiple ARMs and seeing Rolands shoot them down, I know that what I said is factually correct. There’s nothing the player can do about it…their munitions are rendered useless by their targets and that’s a balance issue.

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I don’t know about russian ARMs because I haven’t tried them yet, tomorrow I’ll have to play Soviets again for the 5th star so I’ll tell my experience with them

im 20m above the ground and these rolands still hitting you cant escape them go try the game mode

who has benefited from the changes then…using your statement right here

as i stated earlier you cant ground pound as us player as effectively unless you have nukes…it would have made sense if they didnt increase the sp for nukes…but they also increased it while nerfing the amount of sp you can get for plane tuned for “pvp” using your logic

What this mode needs is one majorly important change: Nerf the AA by a lot. Almost all the air to ground ordonnance gets intercepted without issue. trying to use CAS effectively is extremely hard. the AA shoots down everything, and will kill you extremely easily.
The mode is fun, the rewards are good, but the AA is pain. every person playing the event is complaining about it.

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What do you mean better at altitude the mig23 and f4e radars are pretty much identical at altitude
A single chaff and its gone

rolands are easier than osas lmao what.

from the sides being specified? no one, which is why I’m saying change it. who has benefited from them being equal and balanced? everyone, which is why I’m saying change it.

they had to increase the nuke costs because they increased pve rewards, which helps pve players get nukes, that change is good and addresses the core problem with the event and war thunder, gaijin understands that. they made pvp and pve equal in terms of rewards over time (i think thats the metric they go for) and they didn’t do that day one because of the nukes. This is a change we very much need to keep and change other things around making it work. I think gaijin has forced that specialization on each nation, keeping in mind that this happened before the reward changes, in order to make the teams more balanced. they need to undo those changes so that the reward changes take more effect.

I’m simply saying people are thinking about the issue in the wrong way, much of the discussion of balance is about peoples own vehicles and the experience they are having in them, and not about what is causing those issues and implications of changing them.

we need to stop thinking about balance like its air rb, and instead like its a fledgling gamemode that has core issues to address and fix. gaijin has never ever given us this much say over the game, we need to not waste that voice on dumb things like ‘the mig23mld is too good nerf it’

revert them to day one, and theyre good.

that’s not how radar missiles work, the missile itself is pd and only requires the highest radar return, hence why you need to notch and chaff, actually locking the target and firing before they chaff is what matters and the f4 has a much easier time than the mig at that.

Oh it’s not worth using. It’s slow, and it’s best guided ordinance is either too slow, or will get shot down. Better off air to air, or trying to use the ARM’s.