I havent seen them respawn myself so I cant say if they do but normally if you can take those systems out the friendly b52 or tu95 should have the time to drop the bomb.
Yeah, I agree. I had one of those exactly like that yesterday. I personally do not mind going into ongoing battles, I leave the “join active battles” on. But getting into a match that is immediately over is too much.
For this event I think a point based threshold would be much more appropriate, even as a time based would not be adequate. Something like 50% to 75% of tickets gone maximum would be “OK”. Even 75% might be pushing it. Any lower and the match is probably only going to last another 5 to 10 minutes.
this event turned to an incredible clownfest, neither b52 or tu95 stand a single chance anymore Lmao and thanks to this stupid score bug the game owes me about 11000 score that was NOT counted towards the mark
Thats how it should work but it seems completely random if the S-300/Patriot actually do their job and intercept the strat bombers. B-52 seems a lot less likely to be shot down by GBAD as well.
I honestly think one of the biggest issues of this event is how easy it is to strat bomb the base and win, between how fighterjocks arent penalized for anything in terms of SP and the theater level GBAD not reliably shooting down the strat bombers, the game often ends right around the time 3rd escalation is hit.
I also kind of think the escallation levels are too fast. First escallation is hit before any meaningful damage is done to ground targets, and usually occurs before ive completed 1 sortie, and second and 3rd arent too far behind if ppl start tossing nukes.
Doubling the mission point requirements to escalation levels and halving or quartering SP gained from air to air kills would be a huge step in the right direction imo.
That’s it i’ve had enough! This guy is having too much fun! Smite him with 1% of the power of our Goybeam of despair and total destruction! That’ll show him!
Lock warning? nah. Launch warning? You mean Lunch? Any missile alarm? Who’s Miss Ile, and why do we have to be alarmed??? And this is every game btw. Meanwhile the second i see anyone with 2 kills on their team, spawn a nuke, rush our airfield completely unharmed, completely ignored by AA, ofc no way to use my missiles on them, radar lock doesnt work, IR missiles goes for flares, aaaaand BOOM. Peak gameplay frfr. Hopping on the next battle right now, as I am writing this lovely message!
peak gameplay is basic R60s and 9Ls turning into R74M2 and AIM9X Block 2 for 0 reason (have yet to be able to flare any 9Ls or R60S that arent launched 6km out, thanks gaijin)
I mean, they would, cuz nobody likes their playstyle “nerfed”, but the majority of fighter players arent playing the mode at all. They’re just trying to play their regular air rb in nuclear thunder, and rushing to end the game asap so they can feel good about themselves or something. It would objectively be a lot healthier for the gamemode if fighterjocks couldnt rush end the game as easily as they can rn.
It wouldnt actually change their gameplay loop at all, they’d just need to get more kills to try to ruin everyone elses fun. For everyone else though, the match would last longer and you could actually complete more objectives before a strat bomber was spawned.
Whats the point of putting all this work into objectives if you’re still gonna make the easiest way to win the game early be not play the objectives at all?
To be fair, it takes one nuke to wipe out a missile battery. Either got to get an ally to smack it or spend 250 points to go get it yourself. I’ve been doing the 30kt nuke and profiting from that pretty well.
I have only gotten 1 big nuke, US side, B52. I did not wait for any of the S-300’s or their radar to be destroyed. Got though just fine. I was using periodic chaff, and spammed chaff when I saw S-300 launches, but still.
Yup, exactly what I have seen in almost every match.
Also agree. Further incentivizes players to simply PVP in the midfur ball instead of doing any sort of SEAD or attacker ground work. Many others have posted that the spawn points and rewards should be increased for these actions.
Perhaps alternatively PVP air kills should be nerfed by something like 50% so that the matches don’t end even faster if the attacker actions were buffed.
Agree again. Yeah, 50%-75% reduction in air kill SP’s would probably go a long way to balance the current situation. I don’t think the escalation levels need to be extremely nerfed, but that first stage is definitely too fast. Way too fast. Happens in just a few minutes from my experiences.
Yet another agree from me. Heck, don’t even really need to nerf their RP and SL rewards, just the Spawn Point gains. Let them furball if they want, but as it stands the matches turn into nuke only mode within minutes, with players trying to actually perform SEAD work left with crumbs.
I mean, with how broken the AI is while using the AA, it kinda discourages people from wanting to focus on dealing with ground units, at least until they can lob the nukes from a somewhat safe area
Especially if you’re relying on the free vehicles with kinda garbage presets that might not exactly be optimal for some thigns
An F-4J player usually racks too many easy AIM-7F kills. 20, 30 40…I’ve seen everything. PD radar is just super op. These players spawn the b-52 as soon as defcon 3 starts and game over.