I think if we just had guns and if the spaa was a gun only spaa like gepards, it would be a much mor enjoyable event
Tomorrow, if Gaijin can manage to make it more playable, then I will receive both bombers; if not, I will probably only be capable of getting the Tu-95.
I have to play till the 13th if i want both cuz i just couldnt finish a mark this time
In the center of the maps they could have only had IR spaa
Well, good luck and hope Gaijin revert this update.
Dang, I must’ve not gotten the memo…
I would post more clips, I was planning on showing you 4 clips in 1 life of me taking out Osas just fine, but my game crashed and I can’t be bothered to start a new one just to prove a point.
P.S: For those who think killing Osas is impossible, you now have 2 clips showing you how to do it. Kill the GBAD like that, then J out, come back in whatever strike aircraft you have, clear the positions and/or convoys, by that point you already have a nuke if you wanna use it. Its even easier on the RU side since the Su-25TM can run 2x Kh-25MPU (so 2 FlaRak kills) and 16x Vikhr for all the other ground attack victims you’ve created after destroying their AA.
Goodluck to you too, lets hope a good patch will actually be added
Are the queues currently broken? I cannot get a US game
Never considered using the ARMs for this, thank you for the video
Leavee it to gaijin to gaijin a game mode …the changes made to day just made it unplayable and it also just ruined other modes like simulator…
First of Nuke spawn points have been increased while getting score has been reduced while doing air to air.Some genius thought that was a good idea…11 kills 7 deaths (OSA) barely gets you 600 points to be able to get the nuke capable of taking out an airfield…if you destroy the airfield and the ai on it you get 600 points if you die that all you have…if you die on the way there you have to do air to air again, which has been nerfed take a long time to get 600 points( i pity all those poor level 2-30)…i have played 2 games which ihad to wait like 30 mins to get into(games last so much longer and aren’t rewarding) and no team was able to get the tu95 or the b52… you have to destroy all the airfiled with the 600 sp nuke and like 5 runs on the main airfield to win the game…
Second if you play Blue(America) you die more to OSAs than actual players, how are red players(Soviets) meant to get enough spawn points to get the nukes to do the ground pounding that was desparately needed(esp mig 23mlds)
Third Missile counter missile(IRON DOIMING).The AAA on one side can take out HARMS AIM 7s and AIM 9Ls…while the rolands just struggle even to kill the planes.Also on the matter of missile vs missile you can lock a guy say with a r73 or aim 9m present it with a clear heat course rear aspect/ front aspect (aim 9l and r60m included)…and the missile goes for a missile that has been launched to another target or one incoming even if the plane locked is not even flaring…also noticed to tends to work even against AIM 7S…WHERE THEY WILL IGNORE THE PLANE AND GO FOR THE MISSILE…
FOURTH F4E no words needed
The “AI” that is controlling the SPAA’s is not displayed/known. It is almost certainly being controlled server side, we will have no way of knowing exactly how/what/why.
It is quite obvious that this is all happening server side when you can watch multiple videos of SPAA’s tracking, locking, and firing on players who are well behind hills, not only out of radar LOS, but even the “SACLOS” LOS. They are using player server positions, not a player’s actual “physical” positions for their tracking/locking/firing control.
Brother, I have stated multiple times, in multiple threads that I agree with the listed changes. Your absolutisms are becoming quite tiring.
I agree. But your failure to see or “accept” the hordes of reports from 99.999999% of other players that SOMETHING changed with the SPAA’s today is what is causing me a great deal of frustration with your otherwise very well thought out posts.
Even better when the fucking heat seekers just ignore the target you locked on and zoom in the nearest friendly that just so happend to be in less than a 2km radius of it
Its so bad I actually achieved the skill of invincibility in the su24 and mig27
Just moved above my friendly units about 1000-2000m in height and everyone and everything trying to intercept got irondomed to shit
And that was in the center of doom
Just spent 30 minutes in the queue for a game that ended in 2 minutes, thanks gaijin
I thought the patch was supposed to lower the waiting time, apparently not
Thats not true, here is the buff the AA AI got earlier in the event that made them a lot harder to dodge:
As far as the datamines are concerned, there have been no changes to the AA systems or their AI, and anecdotally, they’re still reacting the same way to my actions as well. Osas still engage between 8.5-9.5km when they have LOS and FlaRak between 5.5-6.5km for example, and they track you the same as they did before.
Well, irl chaff is supossed to work against the OSA but yeh… What u say is true
Ok, you didn’t read everything that I wrote. I am going to stop interacting with you at this point. You do not seem to have the capacity to understand that the SPAA’s are NOT using client side code or player location information.
Cheers.
So, show me anywhere in the patch notes that explains the AI code that the SPAA’s are using. You can’t, because it is not publicly available.
I can explain how it works for you, but I can’t understand it for you.
I played 6 matchs and i still cant get the 4 phase of the US, i cant fight planes, i cant destroy ground targets, what i ams supposed to do now, this change on the AAA’s is making me crazy omg
It didn’t do anything
The waiting times are just as bad if not worse than before
When i do get into a game, half the time my team has like 500 tickets left and it ends instantly
