Please make AI ships less survivable. They should not be able to repair like a player would. 1 or 2 hits from an anti ship missiles cussing big holes and severe damage should be enough for it to sink or be counted as target destroyed.
On a side note please review the ASM-2 flight path as it tends to miss a lot and then circle around, or keeps hitting mast or guns, unlike ASM-1 which hits and in better areas.
Or if they must repair, it needs a significant delay. I discussed this with a peer who’s currently going through damage control revision, and most of these missiles would be quite problematic to the crew involved but survivable, with damage control at least keeping the vessel upright. So repairs could be fine, but ideally a struck vessel would retreat from the front before anything depicting repairs occurred.
)Tells us that JSOW will be a stealth cruise missile and this will be configured as such later this year
)Also doesn’t tell us whether other similar munitions like SCALP/Taurus will be added this year.
It would be great to have an era dedicated to Gen 1 and Gen 2 jets.
Honestly, I’m getting exhausted by the ridiculous BR compression in current random battles and having to fight missile slingers. Especially since I remember how much fun pre-supersonic top-tier gameplay used to be, I just don’t feel like playing that BR range at all anymore.
Light damage. (gunstrafe the ship, small calibre rockets, maybe small bombs) - repairs in 2-3 minutes
Medium damage (medium calibre bombs and damage to non-critical components, small fires) - 5-10 minute repair
Heavy damage (basically any critical damage, like large hull breaches, major fires, etc, and especially any hits from Torpedos to anywhere but the torpedo bulges and ASMs) - No repair at all.
Yeah which is why it should just be counted as destroyed as the vessel would no longer be combat capable really.
Also not ever nations has a large payload of ASMs unlike planes like F-2 which can carry six, so one or two should be enough to take out a ship as far as AI is concerned.
Eventually when they add player ships in this mode then that’s fine with some refinement to anti ship damage ideally.
Ideally I would like to see them heading back towards the rearlines with a port to conduct repairs (give me a reason to use heavy bombs gaijin). But that would require competency.
Aye, Rafale carries 1 exocet, so a singular strike should present a notable threat.