No, I haven’t seen that, but I’d like to start a discussion about how helicopters could actually be implemented. That way, the developers might take a look and think, “Wow, so players would like to see helicopters implemented in these different ways. Let’s do something along those lines.” Or at the very least, they could read through the discussion, see what ideas the community comes up with, and use some of them as inspiration for their own implementation
That is generally what that linked thread is for :)
Nuclear Escalation
- The Pantsir-S1 for the “red” team has been replaced with the 2S6.
Given that tunguskas have something like 90% intercept rate of absolutely anything bar gbu-39, not sure if that’s a buff or nerf overall.
Didn’t this happen a few days ago? I don’t recall any Pantsir the last time I was on blue team.
10.7 spaa in 13.0+ mode is crazy
I would like to talk about game mechanics that could make the entire game mode more interesting that could also benefit a ton of different jets.
1st: ELINT
Short for Electronic Intelligence, this system allows for the location of enemy radar sites by measuring their emissions
this task is either performed by special ELINT aircraft or can be performed by equiping ELINT pods.
the ELINT system is really just a way more accurate RWR that can accurately measure directions of radar beams, record them and tie each measurement to a location of the ELINT jet. over time the recorded dataset allows then the triangulation of a enemy radar site. this is then done for every single radar of the enemy that gets recorded, the more data collected, the better!
basic graphic on how a ELINT aircraft finds the location of a radar
2nd: SAR
Synthetic Aperture Radars are really just normal aircraft radar system that take advantage of the movement of the aircraft to generate high resolution radar maps, advanced ones are high enough resolution to even see vehicles.
the only “issue” is that these images are not live, they are updated periodically.
this however would greatly help in locating enemy stationary assets like SAM sites, depots, etc…
example of a SAR image from the DCS F-15E, the bright spots on the taxiway are aircraft and vehicles.
3rd: Jamming
Just give us Jamming pods and abilities to do support jamming of enemy radars to make strike missions easier
the april’s event showed that these systems actually worked pretty well on the B-52 and Tu-95
4th: Recon
My Biggest gripe about the event was that map markers that got detected would quickly disapear
so I would like to see a mechanic where you can do recon and keep the markers on the map
especially on static assets like SAM sites
you can update markers by doing more Recon or Bomb damage assesment missions to check if certain enemy units are still alive, or if they have moved.
a easy way to tell is by letting the player move the mouse over map icons and have a display on how long that icon ago was created
destroyed units icons are simply removed.
the base mechanics for that are also already in the game, simply port them over from ground forces and use Tpods
it also would make helicopters be really valuable assets
All these mechanics would impvrove teamplay and add some realism to the game for large scale operations.
Hello everyone, let’s talk about the future of War Thunder!
With the recent Nuclear Escalation events many players are left with the same wish:
Please make it the new main mode!
Combined arms with aircraft, tanks, helicopters and naval is the perfect concept to cater to all players, no matter which branch they play most.
Obviously to make it happen it will need lot of work. Balancing as well as server infrastructure is a huge undertaking, but it should be worth it!
Nuclear Escalation left countless players in the spot where they have issues going back to the old modes, as these have been played so much it has become stale. Some fresh wind is desperately needed.
Nuclear Escalation could be the perfect solution, if done right. It could make all vehicles viable, not only the ones that are best at directly fighting the enemy. Bombers could see a new light of day. Vehicles with special roles could finally play these out. The mode is perfect to build the future of war thunder around it.
Gaijin, please take this opportunity seriously. We beg you, let’s build something together!
thats kinda their plan as far as i know, theyre just refining it slowly
The future? No.
A neat mode for when I have over 1 hour of uninterrupted free time & am in the mood? Yes.
The moderately long matches are fine for the main game modes as it stands, and they allow for more players to enjoy the game in a realistic setting without a huge time commitment.
Either way I am looking forward to more Nuclear Escalation, it is my favorite long-form content in War Thunder with air sim in 2nd.
The past of wt. The classics. The true wt experience.
I think there is a time and a place for the standard TDM ARB we have currently, though there are certainly improvements that can be made by using assets from NT.
But I do think that NT, with some further work and refinement, should become largely the replacement for the current dull EC we have.
War Thunders biggest problem at the moment imo, is the lack of gameplay diversity, every mode just feels the same, even going from plain to tank or ship. The gameplay doesnt differ much. So being able to change the gamemode, would be fun (like say, basically any other online PvP game has)
And to infantry.
I call it the CoD trend.
it’s not like CoD it’s better problem is your gonna have a few people who want it to be like the way they want it but try to scream louder

