Nuclear Escalation Returns!

After players tested Nuclear Escalation on the Heavy Cavalry dev server, we’re ready to launch the mode on the main servers again!

When: From June 26th (12:00 GMT) until July 1st (11:00 GMT).

Nuclear Escalation will run in the same format as it did on the dev server. Check out the changes since April below!

We’ve refined and improved the large-scale nuclear conflict that you experienced back in April and made numerous changes, but the main ones include:

  • Players can now fly their own aircraft from any nation
  • An AI-controlled fleet has been added to the mission
  • The overall front line has been increased

There’s also changes to game mechanics, various tweaks, improvements and new features. Let’s take a look at them below!

The Tension is Mounting!

All in-game nations can now participate in this version of Nuclear Escalation! Battle Ratings now range from 13.0 to 14.7, and the matchmaking system utilizes Battle Rating brackets within this range as needed, ensuring balanced encounters in every battle.

We’ve also expanded the front line: the line of contact has been extended to the mountains, increasing the map’s tactical depth. Carrier strike groups, supported by missile ships, have been added to control the coastal zone. More modern AI-controlled ground vehicles have been introduced for higher-rank battles in the mode as well.

New Opportunities

We’ve made some major changes to the general event mechanics. The escalation system has been reworked, removing the need for strategic bombers with megaton bombs. Nuclear strikes will now be carried out with bombs of 5 and 30 kiloton yields, carried by the same aircraft that carry nuclear bombs in Ground Battles, depending on the Battle Rating bracket. The behemoths from the April event, the B-52H and Tu-95M bombers, may return as a separate Nuclear Escalation event in the future.

The match completion conditions have also changed. The main base is now easier to destroy, but destroying it no longer grants instant victory. Victory is now determined by the total number of points earned for destroying any target: enemy aircraft, AI-controlled vehicles, and airfields.

In addition, the marker system has been improved when viewing from an aircraft. Markers for ground and surface targets are now displayed depending on the angular size of the target, meaning that markers for buildings are visible 3-5 times further than markers for ground vehicles.

A new respawn mechanic has been introduced. Aircraft are now temporarily locked from respawing on the airfields from which they departed from. Respawning with the same aircraft from other airfields is possible immediately. This change is intended to prevent players from instantly returning to combat in the same position and encourage more cautious, tactical behavior.

And finally, the minimap now features tooltips for respawn bases. Hovering over them provides information about the airfield’s status. This new feature simplifies navigation and improves situational awareness for the team.

The fire control system for air defense vehicles has undergone significant changes here too. Target filters have been implemented, meaning that air defense systems will now engage guided missiles (especially air-to-air missiles and surface-to-air missiles) significantly less frequently. This will only occur if there are no aircraft in the firing range and the air defense system considers the missile an immediate threat.

The event is already live, so buckle up and give ‘em hell!

25 Likes

let’s gooo

S-300 and Patriots still exists ?

1 Like

only 5 days?

3 Likes

Let me know when I can bring a Tonka

9 Likes

Okay but why only 13.0 and higher?
What about the BR we had in april and all those 9.0 to 13.0 planes that would be great here???

12 Likes

Nice

1 Like

So main questions,
will AI controlled Aa’s shoot still on move
Will AI controlled AA’s missiles still continue flying invisible if they hit tree right after launch?
Will AI controlled AA , still got console player aim assist trough trees , buildings etc.
And lastly will AI controlled SACLOS missiles have 0 wobling and ultimate manouverabality even on max ranges.

13 Likes


lol the roles are reverted now, everyone is playing red force and no-one blue force

4 Likes

Only for top tier…

I’ll sulk in the corner indeed.

Will be ever see more gamemodes that aren’t focused on near end jets?

9 Likes

They were datamine the S300 having 75km missile range and the patriots AIM104B with a range of 160km

1 Like

And Britain+sweden are still on redfor for absolutely no reason…

they are in both, they should give China to blue force (or at least the Taiwanese planes) and be Russia vs Everyone

1 Like

Damn this mode is so chopped now, SL rewards suck so bad yet you get slapped with extreme SL costs for repairs…

7 Likes

Pls allow smaller BRs under 13.0, I want to use my Tornado which is 12.3…

4 Likes

Could modern strike aircrafts with long range payload be included in spite of their BR, things like the Su-25SM3, Mirage 2000D, Tornados and friends ?
They were already excluded from the last one due to the arbitrary dates when it was their BR, and now that it’s their period they’re excluded by BR…

16 Likes

Yes absolutely the worst format possibile to handle such addition, it will be exactly the same as the one on the devserver wich was exactly the same as the one at the april fools, with the same issues, but still only linited time of only a handful of days just to be closed for months and reappear again, still unchanged. I bet there are still saclos spaa with a dozen of kilometers of range spawning with convoys and engaging aircraft well behind the frontline while on the move, also i bet such spaa will always have the search radar off so to be immune to ARMs and magically know where and when to activate the tracking radar despite apparently relying on naked eyes to spot threats. Also the long range AA will just fire on everything that moves without any filter for altitude or distance, making it a constant annoyance wich will only kill people randomly instead of shutting off higher altitude targets. All issues wich were present since the april fools, i am yet to try the mode, but this are my bets.

12 Likes

Can we see a reduction in SL costs for the mode as the costs seem quite extreme?

6 Likes

image
Someone probably not happy

15 Likes

Also instead of the BR’s being this massive bracket could we see smaller, rotating BR brackets similar to Sim in the future, that way if you want to take out a 13.0 jet you aren’t forced into a match with 14.7’s?

4 Likes

How are russian AA shooting down russian missles, are they from the jap su30mkm?