Nuclear Escalation Returns!

I guess we are forced to use line ups this time.

Yes, and theres only 1 SU30MKM in my team so all of those must be his 😂

They haven’t though, the mountain region is still barren ☹️

Otherwise, here are some issues I’ve encountered:

Issue 1: Target spotting

The spotted targets disappear waaaaay too quickly. If you or a teammate spots a depot, it should be permanently spotted on your map until it is destroyed. I was doing high altitude bombing with the F-15E and Su-30SM2 using GBU-39s, JSOWs and Grom-2s, and it was very difficult to mark all the buildings I needed to bomb because they would disappear after a second of being spotted.

The same goes for static AAs. They’re vehicles, so maybe being permanently spotted is too much, but at least give them a timer where they slowly fade out before disappearing.

Another option would be to let you directly select spotted targets on the minimap so that you don’t need to fully zoom in. Currently I’m spending a lot of time to make sure my target points are accurate, and it really takes me out of the game.

This would really help make the new multiple target point mechanic much more useful. Otherwise, after I do get everything marked, it’s really fun to salvo launch GPS bombs and watch everything glide in.

Also, perhaps move the main airbase further back to give players more distance to climb (for toptier only)

Issue 2: AI respawning

I am EXTREMELY displeased with the AI respawning mechanics

They are very unfun and unrealistic, and are the main reason I prefer high altitude bombing. AI should not just pop back into existence a few minutes after blowing up. This would be a bit better if there weren’t so many of them, but right now its just too much.

I suggest that AI vehicles be ONLY allowed to spawn from vehicle depots, and must transit to their desired location. The same can be done for depots, by requiring an engineering vehicle arrive before being repaired. This would add so much depth to the game mode, and I feel would be a welcomed addition by nearly everyone.

Also, disable convoy SPAA from firing, it’s not realistic and very frustrating to kill them, to the point where I normally just avoid them.

Issue 3: AI supplies

The AI having infinite ammo, while not as big of an issue as the previous one, is still frustrating and needs to be addressed. We have ammo depots, they should have a purpose. Even if the AI resupply and reload as fast as they do in GRB, it would still be an improvement. If depots only had a limited amount of ammo, and required resupply from convoys, that would be even better.

Issue 4: AI location

It makes no sense to me why all the AI is so heavily concentrated near the front line. Depots should be spread throughout the entire map, and the front line should be reserved for entrenched vehicles and FOBs. This allows the same issue to occur as last time, where you can simply fly around the battlefield, avoid all the SACLOS SHORAD, and destroy the mid-range and long-range AAA by multipathing up to them. Please fix this by spreading everything out more, and put stuff in the mountainous area too.

Also, perhaps even add equipment factories/industry/oil refineries behind the main airfield for additional targets.

Issue 5: Player capabilities:

I enjoyed doing high altitude bombing the most. It takes me ~20 minutes after taking off from the main airbase to having my bombs land on target when doing this strat. Maybe it’s balanced, since the AAA has a very hard time intercepting you and your munitions, but its still annoying. I would like to suggest adding more powerful strike aircraft (the retired cold war ones are included cause they’re cool) and GNSS cruise missiles:

USA:
F-15EX, B-1B, B-52J
AGM-86, AGM-158, AGM-184A/JSM

Germany:
AGM-158 (planned), AGM-184A/JSM (ordered), Taurus KEPD 350

Russia:
MiG-31BM, Su-34M, Tu-22, Tu-160
Grom-1, Kh-50, Kh-69, Kh-101,

UK:
Avro Vulcan
Storm Shadow, AGM-158 🇦🇺, AGM-184A/JSM 🇦🇺 (ordered)

Japan:
AGM-158 (ordered), AGM-184A/JSM

China:
Xian H-6
AGM-158 🇹🇼, AKF-98, CJ-10K, CJ-20

Italy:
Storm Shadow, AGM-158 (requested)

France:
Mirage IV
AGM-158 🇳🇱 (ordered), AGM-184A/JSM 🇧🇪 (ordered), SCALP-EG

Sweden:
AGM-158 🇫🇮, AGM-184A/JSM 🇳🇴, Taurus KEPD 350

Israel:
Popeye Turbo ALCM, Wind Demon

If these additions may be too powerful, in which case I suggest adding a small SP cost to them, even if they’re non nuclear.

I also understand that these advanced cruise missiles could disrupt the balance of other game modes, and thats why I also suggest Gaijin add the ability to restrict specific weapons based on gamemode. This would allow Gaijin to not worry about GRB, ARB and ASB balancing when adding stuff for Nuclear Escalation, and would allow greater testing before introducing these weapons to those gamemodes. Other weapon types that could be added if this feature was implemented are air-launched ballistic missiles, and nuclear-tipped ALBM/ALCMs which would be SUPER cool (and would obviously come with a high SP cost). Right now I don’t even want to use the default nuclear bombers, they just don’t interest me and feel like a waste of time. Additionally, Gaijin to give weapons their LOAL capabilities, such as the Brimstone’s mmW mode.

With the addition of LOAL and mmW, this would also allow top tier helicopters to be viable, such as the AH-64D with it’s AGM-114Ls. Helicopters would greatly expand the depth of the game mode and would be perfect for scouting targets for heavier strike aircraft, and taking out those pesky convoys using ambush tactics and man-in-the-loop targeting. Helipads could be added to every depot location, especially if they were further spread throughout the entire map. This could even open up a completely new gameplay avenue of transporting (potentially special) equipment/supplies to the front line via utility helicopters.

One last thing. Please implement a “disable seeker” or “switch guidance” mechanic, similar to how you can switch fuse types for ammunition in ground battles. This would be extremely helpful when trying to ripple fire guided munitions like SPICE 250s or GBU-53s. This could even be an early version of LOAL.

If you’ve made it this far, thank you for listening to my rambling :)

24 Likes

Is the RP gain good?

Lol the april version was way better than the dev server version

2 Likes

They just changed the spaa model tho

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Yeah and it made a huge difference, it was playable in april

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You could always change airfield no? or that was changed?

No, the BR gaps are bigger. At 13.0, you’re fighting against top tier. :) Is it getting pretty hot in the office, or is it just me?

1 Like

Things to Improve Nuclear easculation.
1.The SHORAD SAM
The main problem of the mode is the Surface to Air Missile (SAM) Radars is always off line, they only activate when your in their range of their missiles and sometimes SAMS like ITO 90, Panstir S1, 2S6 only activate their radars in range of their missiles, which gives you little time to react or to evade or sometimes they just spawn out of no where and destroys your plane. The Ai logic for this should be change and their radar should be on, they should also should have delay in firing their missile every 5 sec

The amount of these SAM should be lowered and the convoys that these SAMS are in should be change to the LAVAD and Strela

1.2 Long Range SAM
Second Problem The Long Range SAMS like BUK M3 or SAMP/T SAM, Spyder and HQ-11.

The BLUE FOR force currently face in my opinion, most unbalanced SAM for Nuclear Escalation, which makes it hard to do ground strikes. This should change to BUK M2 with 9M317.

Currently the BLUEFOR SAM for the front line should be change to NASAMS.
The backline for them should be change back to MIM 104B Patriot or replace by the Type 03 SAM.

REDFOR force the BUK M3 is a good choice for this team, but the frontline does not need the M3, but M2 to balance the frontline out.

2. The Ground Target
The amount of the ground targets is enough, but if possible, to add bridges as targets, to hinder the convoy ability to continue.
Also adding more structures like Energy structure, power lines to hinder the repair time for the vehicle, repair depots, oil facilities.

3 NAVAL TARGETS
The Naval Targets should be increased for both Teams or the ability for them to respawn after some time after 25min,
There should be a harbor with supply ships, Munitions Depot and Oil depots being dock

Literally copied paste my whole Feedback that was on the dev server, version…

6 Likes

can you please increase the BR window in the high BR range as currently you cant bring the GR.4

2 Likes

Pretty disappointed that I can’t tonka.

I knew it, the same exact problems as the one in april lmao. How hard is it to give convoys only MANPAD AA and make saclos AA use theyr search radar? All the videos i saw of pantsir either being used or being targeted had theyr search radar on

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Very cool, y’all really took your time.
To absolutely BUTCHER the mode and especially the rewards.
Congratulations, truly.

10 Likes

That’s what they do best. Mission failed successfully

2 Likes

Dude stop comparing this to april, Osa was ridiculous but at least it had a pretty short range. I would take the april version over this any day

This is nonsense. What’s the point of this mode? PvE? But where are the AI ​​planes, then? Boring. No PVP at all

Compression chamber. 13.0s get shafted by 13.7s in the game easily, let alone 14.7s. In this game a few Su-30s remove all the lobby over and over again while close range AA shoot my Mavericks that were not even aimed to their convoy.

I guess this will be used as an excuse to remove Air RB EC for another year

1 Like

Considering how you messed the two previous attempts, not interested - anymore. But thanks !

8 Likes

Sim please

1 Like