First of all, thank you for this amazing game mode, and thank you for being so transparent with the development.
I think you made a good decision keeping it asymmetry. A major selling point of the game is that it’s somewhat realistic, we’re not just flying “skins” of aircraft.
These are good changes, however I think one should be careful nerfing this stuff too much. Over time, players will learn and get better at the game mode, and dealing with these threats - and I’m afraid if they’re nerfed too much it’ll become menial.
I think something that would greatly help keep the pressure off the players, is to actually model the earths curvature, obviously I don’t expect you to actually curve the ground of the map, but rather make it impossible for radars to track targets that would be below the ‘curve’.
At 100km distance, due to the curve, the ground has ‘dipped’ 784 meters, at 50km it’s 200 meters, at 20km it’s 30 meters. Pretty substantial. I think this would also enable a fun gameplay element too in people ‘sneaking up’ on targets.
Good.
Sounds good, however please don’t lower the mission length further. I really like having a long lasting mission, your contributions feel more impactful and it’s nicer when joining halfway through a match.
For me, creating new locations would be awesome. Keep the large scale (240x240km), however maybe add a cool element like a mountain range, or deep valleys stretching through the map?
This is awesome, however please add this to Console too! Currently on PS5, you can’t add aiming points through the map. The map is also in desperate need of a QOL upgrade on Console, zooming in and slewing around is slow and clunky, you don’t have time to deal with aiming points when flying around at all.
Please keep up the good work! The transparency and updates have been amazing lately, don’t let all the complaining bog you down.
