Nuclear Escalation - Development update from BVV_d

We need somewhat realistic radars before electronic warfare is added properly. Radars have specs that are wayyy too simplified.

AWACS can be a really good idea, the problem is that the current top tier radars are already cluttered with munitions and planes. If they could make it so they don’t clutter the screen and instead give a advantage in situational awareness, it can be a good addition. There should also be weapons to counter them, such as the PL-17, Izdeliye 810/R-37M and the AIM-174B.

I wish pods image were modelled after real counterparts. Not just generic thing we have rn.

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Really great stuff I like the concept and ideas a lot, it would be nice to re-add at least one or two free high tier planes so I can play it with my friends that are still lurking at 4.0.

having them show on the main map would make it a lot more convenient and option to turn it off via a filter would also be great

bvvd? Like vyacheslav Bulannikov? The actual guy?

Yes its HIM, bend and pray to god of war thunder

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wow

Yeah, I kinda would agree. Nuclear Escalation could be a great mode for combined battles. I could imagine it maybe with something like a platoon-mechanic so that you don’t only control a single vehicle but more like a whole tank platoon with tanks and guarding SPAA, maybe even IFVs with infantry troops.

🙏

Did he actually d*e tho. There are news of him dying but I think is fake lol

He was present on latest dev stream so I think he is fine.

I guess people got mad at him

Anything regarded to the cloud in nuclear thunder ? The low cloud and jungle make it very hard to use anything on target that are on the frontline

They could just use the AWACS to put red pings on the map like the current spottimg system, maybe without player names and only the NCTR feed.

So that AWACS is actually useful but not so OP that you can guide missles off it and clutter every radar.

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After playing mode for some time, mostly on Bluefor side…

Asymmetrical capabilities are the issue - flight model and “oppressive” nature of 40km seeker activation range of Buk missiles, ramjet propulsion of Kh-31 missiles being universe ahead of conventional solid propellant missiles, premier Redfor aircraft - Su-30SM/SM2 - carrying 6 of these without really compromising air to air loadout.

If “teamwork” is intended solution for suppressing anti air, then Kh-31 quantity has to go, or Bluefor AA needs to have major improvement in self defense and redundancy, current double radar and double ITO are bandaid over broken leg, as Redfor still can spam missiles without leaving their own airspace and missiles will eventually get through.

I don’t know how SAM sites are coded, but perhaps all Bluefor medium range SAMs and EWRs could be considered “single entity”, therefore having 6 TADS, 3 EWR radars and 24 launchers, with single operational radar still being enough to launch and guide missiles as attempt at recreating datalink between batteries?

Alternatively, if “balance” is to be achieved by removing fun, IRIS-T SL could be incorporated into Bluefor air defense, for passively guided missiles.

Quickest and laziest solution would be mixed nation, symmetrical SAM setup. Something like frontline SAMs being battery of 4 SPYDERs (so four radars, delaying destruction), second line SAM being Buks, perhaps with TELAR capable of launching and guiding missiles, like it was few days ago? Point defense probably would have to be reduced to one-two gun based SPAA… so Machbet and Shilka, trying to keep the flavor?

But that would devolve into Ru vs Ru games, as why you’d bring anything else than Kh-31 carrier?

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What are you suggesting for better ARMs? There is basically nothing comparable to Kh31.

Agm88G is still in testing aand still nowhere near the same performance despite the ramjet propulsion.

Rampage for the israelis might be something but still much less performance and max 4 for airplanes.

And the agm88g can only be carried by F18E and a rampage only by F16I

ARM’s cost should not be increase, as an munition targeting only SAMs, it has no threat to tanks and SAMs are already cheapest unit in GRB.
Instead, the SAM’s spawn cost should be significantly increase to match the cost of ARM, and for better balancing between air and ground, especially between SAMs and air.
There are no points using 700sp to counter 100sp, the 7times cost gap. And the free SAM is already requiring NO skill, NO money, NO grinding time. For top tier SAM systems, i would say bind half key on keyboard to switch target and another half for firing, kick it away and a kill is scored.
Playing top tier SAMs actually requires no BRAIN.

i want that to be focused because it change the gameplay of the gamemode ! the other implementation wont be as important than this one

-Airfield recovery and capture mechanics
-Use of helicopters in this mode
-Player-controlled ships and air defence systems (in the longer term)
And the earlier era aircraft for mode.

I personally would suggest focusing on these particular areas first before proceeding to the creation of newer maps. The idea mainly is ensuring that the very foundation of the mode is already set in stone, this will help you have a better understanding of what future maps should look like.

I highly encourage the implementation of airfield recovery and capture mechanics, adding helicopters (if too troublesome due to balance then at least add npc controlled helicopters for players to shoot at). The helicopters (whether player controlled or not) can be used to help capture ground bases and outposts as well as provide close air support to friendly ground vehicles.

Adding player controlled ships is an excellent addition. If the enemy air is too heavily contested, giving players control of modern day ships could allow them to attack enemy ground AA as well as bases from long distances, encouraging further variation and potential for combined arms since now the naval vessles serve an additional purpose outside of just extra player targets.

Earlier era aircraft for the mode would be great and to my knowledge might be easier to balance. I personally believe that picking a happy medium era like 10.3 - 9.3 might be a good start. Fairly capable aircraft that dont have the ability to just start shooting missles across the map yet still require time and effort to take out both enemy aircraft as well as ground vehicles and bases. I believe that eventually in the future it should be allowed to play escalation accross all the BR ranges but for now just stick to something that will be fun yet easier to balance. You want to succeed and we want to have fun, im sure there is a middle ground for both.

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