Nuclear Escalation ALL Maps with all POI (SAM, DEPO, ...)

I made maps with markers with all the POIs in the Nuclear Escalation Event i think the setup for the different BR Backets is the same just different Vehicles and SAM systems are deployed.

(NEW MAP update 07.10.2025)

(updated map 27.09.2026)

for BLUE side (in the high BR bracket) I remembered to write some things down:

  • outpost: 3x M1A2 SEPV2, 2x M3A3 Bradley, 1x ITO
  • depo: 1/3x DEPOS, 3x ITO (generally forward depo have 3 buildings and send out the first type of convoy and depos further back only have one building and send out artillery convoy)
  • convoy: 1x M3A3 Bradley, 3x M1A2 SEPV2, 1x ITO / 4x artillery, 1x ITO
  • sam site: 4x SAMPT TEL, 2x SAMPT TADS, 2x ITO
  • airfield: 1x SPYDER, 2x OTOMATIC, 3x ITO

as far as i can tell there is no difference between front and back sam sites

feel free to leave comments, questions or suggestions below!
hope this helps :D

CHANGELOG:

  • 07.10.2025
    – new map added

  • 27.09.2026:
    – higher res image
    – no vehicle icons visible

  • 24.07.2026:
    – airfields icons changed to aircraft symbols (point in approximate takeoff direction)
    – added markers for the ships

14 Likes

Very nice. As an anti-ship enjoyer, it would be nice to get labels or identifiers for the ships as well for the naval side. I know they move around, but it would be useful to know for example there are 2 carriers, 2 missile destroyers, etc. Personally I don’t like the Star for the airfields because you could instead have an airfield symbol/rectangle and it can also indicate the actual airfield alignment (roughly). Thank you for making this though I will be using it for reference.

3 Likes

nice!

1 Like

thanks for the suggestions, I changed the airfield icons and added ship markers (i used the high BR russian designations for the legend but i hope it works, bluefor would be Destroyer/Battleship/Supercarrier)

1 Like

Lowkey an updated map for the “final version” now thats its fully out would be nice. Idk if this version got outdated in anyway.

i had some time and looked at the setup for the top left team and found no diffrences to how it was on the dev server so i am guessing there are no changes, only new thing is that both teams get a usa and russia carrier for easy takeoff with any plane, i will try to do a clean version of the map (without unit icons from warthunder) for hopefully better readability but probably i will only have time on monday…

1 Like

that’s good n all but we really need a interactive map with more precision GNSS bombs are hard to hit even when you have the exact point, also any tips on how in hells to pass the enemy AA not matter how i approach, bombs missiles, IR , GSS , Laser they simple take me down or take down my bombs 100% of times

what br? i only really played with toptier on nuclear escalation, my go to loadout is IR bombs, at least 2 arms, and if possible some missiles to defend against enemy planes, then i stay low and below Mach 1 will approach the frontline (i prefer side with mountains) then either go for already spotted enemy or just fly until i spot something then turn around, put targeting square on enemies and make attack run : go up slightly and in good scenario you can start locking the bombs at 10 km if enemy aa starts shooting you just fire 2 arms go low and turn away (aa will swapp targeting to arm and if you fire 2 often 1 gets through (if there is only 1 aa)), this way the aa wont be able to take out bombs , if plane or longer range aa starts shooting you just fly low in circle and you should be fine, also generally i go for convoy or outpost that is the furthest forward since these only have 1 aa


pretty much did this strat for one game and got top of the leader board without using nuke and with lowest deaths from the top 5 or so, i got a bit lucky with player kills (i look for engagements after i shot off all the bombs/missiles) loadout for j10c was: 7x ir 250 bombs, 2x cm102, targeting pod, 2x pl8b, 2x pl12a (also my team was kinda dominating enemy)

There is exactly such a “Nuclear Thunder Interactive Map” from a Github repo: