NPC Props playable?

There has been some NPC vehicles in game with texture, which helps the implementing process. Gaijin could easily make them playable by coding them and bringing them life and fame, so then can escape their identity of being overshadowed background vehicles.

Here are the vehicles, they should be implemented to be played!
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1938 Krauss-Maffei Sd.Kfz. 7

(credit: SolanaBogon)

Want to play the Sd.Kfz 7?
  • Want!
  • dont want
0 voters

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BA-10M

(credit: SolanaBogon)

Want to play BA-10M?
  • Want!
  • dont want
0 voters

image

ZiS-5 37mm61K

(credit: SolanaBogon)

Want to play ZiS-5 61-K?
  • Want!
  • dont want
0 voters

image

Schichau Sd.Kfz 222 (early) for the Germans

(credit: SolanaBogon)

Want to play the Sd.Kfz 222 (early) for the Germans?
  • Want!
  • dont want
0 voters

image
image

T-34-85 Mod 1944 Uralvagonzavod

(credit: Carman)

Want to play T-34-85 Mod 1944 produced from the factory Uralvagonzavod ?
  • Want!
  • dont want
0 voters

These vehicles need some sort of a model/texture change, but would still work in-game with correct model:

URAL-4320

Ural 4320:
image
image
(credit: GodsFriendChuck)

texture can be changed and can be implemented as:
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BM-21 grad


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57mm S-60 Ural4320

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image
Ural-4320 ZU-23-2

GAZ-67

GAZ-67:
image
(credit: SolanaBogon)

Texture can easily be changed to GAZ-64 due to similarities, can be implemented as:


image
GAZ-64 chk-M1 37mm

Opel Blitz

Opel Blitz:
image
(credit: SolanaBogon)

texture can be changed and implemented as:
image
image
Opel Blitz 2cm Flak 38

image
Gleisketten Lastkraftwagen 2t, offen (Maultier) (Sd. Kfz. 3a) Type Opel Blitz 3,6-36S / SSM


image
Opel blitz unknown quad mount 20mm


Opel Blitz panzerwerfer

Gaz-tigr

GAZ-tigr
image
image
(credit: GodsFriendChuck)

Model can be changed to:
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Gaz-tigr Kornet-D

which of the “require model change” vehicles do you want?
  • BM-21
  • Ural 4320 s-60
  • Ural 4320 zu-23-2
  • opel blitz flak 38
  • opel blitz 37mm
  • opel blitz quad 20mm
  • opel blitz panzerwerfer
  • Gaz-64 37mm
  • Gaz-tigr Kornet D
  • All!
  • None
0 voters

Yeah, so that concludes my findings to npc vehicles. Hope some of them make it to the game someday.

Unsure why this is all in the discussion rather than suggestions but ok.

Not quite sure where to put them …

Not in discussions that’s for sure.

Also another thing, you can’t use NPC vehicles and make them playable.
NPC Vehicles are low poly and poorly constructed, their not designed to be playable, the models and texture may look good but its internals are hollow.

I see, but these vehicles still have great potential as playable versions with revised model and higher poly.

That doesn’t change my point, Warner, it’s not a “Revise model”.
The entire internals aka the animations etc are non-existent, it’s at best just 2 swivel mounts and that’s it that drives on a mostly linear pathway.

For them to add these vehicles they will need to design them from scratch.
To make sure things are properly working.

I think they’re getting at the circumvention of the suggestion side of things, but I feel you’re fine…

I’m absolutely not biased by the urge to get more SPAA to clear the skies, and light vehicles to rush cap points with.

1 Like

Ok ok, no revise model. It is possible to remake whole brand new vehicle from scratch based on the vehicle type of these old props tho. I am sure people would want to play the long awaited Sd.Kfz 7, BA-10m and some other vehicles.

1 Like