There has been some NPC vehicles in game with texture, which helps the implementing process. Gaijin could easily make them playable by coding them and bringing them life and fame, so then can escape their identity of being overshadowed background vehicles.
Here are the vehicles, they should be implemented to be played!
1938 Krauss-Maffei Sd.Kfz. 7
(credit: SolanaBogon)
- Want!
- dont want
BA-10M
(credit: SolanaBogon)
- Want!
- dont want
ZiS-5 37mm61K
(credit: SolanaBogon)
- Want!
- dont want
Schichau Sd.Kfz 222 (early) for the Germans
(credit: SolanaBogon)
- Want!
- dont want
T-34-85 Mod 1944 Uralvagonzavod
(credit: Carman)
- Want!
- dont want
These vehicles need some sort of a model/texture change, but would still work in-game with correct model:
URAL-4320
Ural 4320:
(credit: GodsFriendChuck)
texture can be changed and can be implemented as:
BM-21 grad
57mm S-60 Ural4320
Ural-4320 ZU-23-2
GAZ-67
GAZ-67:
(credit: SolanaBogon)
Texture can easily be changed to GAZ-64 due to similarities, can be implemented as:
GAZ-64 chk-M1 37mm
Opel Blitz
Opel Blitz:
(credit: SolanaBogon)
texture can be changed and implemented as:
Opel Blitz 2cm Flak 38
Gleisketten Lastkraftwagen 2t, offen (Maultier) (Sd. Kfz. 3a) Type Opel Blitz 3,6-36S / SSM
Opel blitz unknown quad mount 20mm
Opel Blitz panzerwerfer
Gaz-tigr
GAZ-tigr
(credit: GodsFriendChuck)
Model can be changed to:
Gaz-tigr Kornet-D
- BM-21
- Ural 4320 s-60
- Ural 4320 zu-23-2
- opel blitz flak 38
- opel blitz 37mm
- opel blitz quad 20mm
- opel blitz panzerwerfer
- Gaz-64 37mm
- Gaz-tigr Kornet D
- All!
- None
Yeah, so that concludes my findings to npc vehicles. Hope some of them make it to the game someday.