I guess.
Still helps quite a bit against laser-guided helicopters, like the Kamov’s.
Well, it depends.
I think HP/TON matters much more when trying to flank / play on large maps.
At close-quarters though, reverse speed is much nicer, and you can retreat / get into another position more easily if your breech is out.
Also helps quite a bit with side-scraping (and the lack of an engine at the back).
Yes, that is a problem that it has.
However, I don’t think it’s serious enough to make it a real problem if you’re close to caps. Remember that this is an MBT and not a light tank that can’t hold its own weight on capture points.
You can also take 3 rounds more if you want, as those three are at the lowest part of hull, at the rear, unlike the god awful ammo stowages on the Challys:
Sure, though that’s a problem every tank has, other than maybe the Leopards:
In some cases, sure. Though spalling through is quite unreliable, at least with what I’ve seen.
I guess so with the 2S38, though which one is much easier to do it on, especially consistently and within a short time frame that you have?
Sure, though that’s just one of the cons of it.
Hence why it’s not just superior to the Abrams - that wouldn’t be fair if it did.
You don’t have to.
I can tell you that there is more red.
Up to you if you want to believe me or not.
I mean, it’s still true though, regardless on how you want to put it.
What do you mean by this?
If you’re trying to say that the gun can block the weakspot, then I can’t really say anything other than what an unfortunate shot.
Plus I’m not too sure if the barrel would completely negate the shell from hitting the turret ring and causing damage there.
Well you can tell me that, but you don’t show me any reasoning.
Should I just accept what you’re saying as fact?
I’ve showed you my reasoning here:
If the 2A4 had DM13, the hull and turret armour would be better against it, I agree.
The breech, though, is still pennable, and the entire turret ring is a freebie.
Not to mention that a slight angle of the left cheek is an instant pen with DM13:
I’d say this is fair for what the Leopard compensates for.
Less so with the 2A4 than the M1 Abrams, if the Abrams used M774, and the 2A4 was using DM23.
I’d say their turrets would be as good as one another if 2A4 had DM13.
Also, I’m glad that there’s no other Abrams in other tech trees, since non-penning the breech at point blank is just stupid:
Not sure what you mean here…
The weakspots definitely be bigger at close range than at far range (which may be a problem if you’re squishy like most NATO MBTs are), but so are the strongspots. y
You also have to move your gun more at close range than at far range, which can throw your aim off if you’re not tracking them and their weakspots perfectly. Limited FOV especially can screw you over.
I’d say it’s easier to hit a small rectangle that’s moving 5 pixels than a larger rectangle moving much faster, somewhat like getting into someone’s face and bunnyhopping around them in Counter Strike.
I’d 100% agree with you if I was using 3BM42. No problem there.
When you’re using much crappier rounds though, like M774, OFL 120 G1, OFL 105 F1, Shot L23, Shot L23A1, this starts to become an issue for those at or slightly below its BR. And becomes really annoying to 1-shot consistently with them, even when shooting around the correct areas. And I’m not just saying the 2A4 is the only issue. 1-shotting is more infrequent with low-penning rounds against other vehicles too (especially in a full uptier to 11.3 / 11.7).
Hence why people, like this OP, mistakingly think that there’s some anti-US bias in the game.
The lack of spalling means those vehicles with such a shell either have to take a gamble and shoot for the UFP, and try kill 3/4 of the crew members of the 2A4, or go for the safer option, which is the breech (which can be wiggled around to get you to miss). If you go for the breech, you’d still have to finish them off, which can cause all sorts of issues, especially since 2A4s still have a pretty decent reverse speed of 31km/h.
Then if you want to kill him in time before he repairs, you’d want to chase him until he’s at a dead end, or runs out of smoke. But if he’s near teammates of his… there’s little to no possibility of reaping your reward since it would just cause more issues to attack him in that position than you’d want.
Like I said previously, less pen also means less spall fragments, less spall penetration (damaging multiple things as it continues moving), and less spall damage.
The 5s reload is nice on the Abrams, but I can’t tell you how many times the lack of pen and spalling let me down, and even got me killed. Probably more than the number of kills I got by using the 5s to its maximum potential.
So this is probably the last thing I’ll say:
Given what I had said previously,
I think it would be best if the Abrams just had a slightly better round, that being M833.
And if that’s too broken (which I don’t think that would be the case), nerf the 2A4’s firepower such that it only gets DM13, which is still better than M774, since it’s the Abrams’ direct competitor, and is better in terms of survivability and protection over the Abrams, and only marginally worse in terms of mobility and versatility.