Sweden is definitely the most popular out of all minor ones, but I doubt it holds a candle to major ones.
It also has four vehicles at 10.7 while US has only two.
According to this, Sweden’s five 12.0 tanks have less battles than AIM and CB combined which tells me US is still vastly more popular despite it’s woes.
It’s also worth noting that Sweden’s highest tier premium is the 2A4, while US has both CB and RDF/LT which surely took a large chunk of interest out of the KVT.
I highly doubt that going from M1 to 2A4 will get you 16% WR, it definitely depends on a lot more factors.
It also means you’re less likely to die while trying to reach great spots. Enemies getting clubbed will also reduce their CAS options, meaning you can stay at those spots for longer.
Yep and also not just high angle armor that penetrator has to deal with.
The fuel inside fuel tank would also help act against KE or CE. As liquids can also provide effective protection.
According to first source water has a weight efficiency of 70-75% of RHA against both long rods and CE. Even though fuel are less dense than water. It should still provide effective protection.
OP has barely any games in Arcade or Simulator, so it’s safe to say he’s talking about GRB balancing here.
Also, talking about sim in 2025 is just a waste of time, as that mode is nothing more than abandonware for years now.
Yeah, I can see that. In Top tier, again, I generally would rather have a Swedish player help me than a CB. Though I do believe 122s help them perform better than if they were in a CB.
Yes, though I know that a good chunk of people buy the CV90105 instead.
Well yes, but I also think that it scales.
If it were just one Abrams and one 2A4 player per team, then I wouldn’t say there would be much of a difference in win rate.
But if half the team are Abrams and the other team’s half are 2A4s, then I would say you’d start to see a difference.
But I agree that it also depends on other factors too, though I think vehicles contribute to most of it (if it weren’t for the difference in overall team skills - hence why I didn’t choose Germany (too high of a proportion of bad players) nor Italy (too high of a proportion of good players).
Germany has only one 2A7 (whereas Sweden has 3), but their win rate is much better than Sweden’s (partially because the 2A7 is still generally better due to the much better round, that they get paired up with other good Nations like USSR and Sweden, and that a lot of good players still decide to play Germany Top tier over other nations. This is especially the case now with the fact that the Eurofighter got added for the German Tech Tree.
Generally minor nation players will have more skill on average, as it’s pretty unlikely that nation is their first one.
True, I just wanted to show you that Sweden should still be way behind the big tree in terms of player count.
At 11.3 Japan racked up ~27k battles thanks to premium Type 90, but I wouldn’t really say Japan is particularly popular nation.
I think players from all major nations are equally bad, if you know what I mean.
Anything that’s minor seems to be a step up in player’s performance.
2A7 is at 68% WR and 122s are around 64% so the difference isn’t huge. Having better thermals and a round that can ignore K5 tanks surely helps though.
Sweden lags behind in terms of helicopters and jets as well, so I bet some of it can be attributed to that too.
Different game modes require different balancing as they’re pretty different.
One vehicle needing help in one mode doesn’t mean it needs help in other modes.
No one really gives a damn about Ground SB, at least you have zombers in Air SB that push the numbers up.
It’s basically fighting Naval for the title of most useless game mode in the game, which speaks volumes about it’s popularity.