As of its implementation the NF-5A has been incorrect, which for a 70$ plane is quite annoying.
Some issues with the aircraft (soley mechanics/modeling not weapon related)
- Lack of SAS mode in full controls
- Incorrect cockpit model/flap selector
-Flaps lacking overspeed lockout
Which for what is basically a slightly redressed Copy/Paste aircraft is quite concering.
for all of these there have been made plenty of Bug reports with absolutely no awnser of the bug moderators.
- SAS mode:
much like the rest of the F-5 family it has a dampening system for input wheras other F-5’s in game all posses this mode the NF-5A does not posses it without any clear explanation from the devs (appart from they just forgot to add it)
https://community.gaijin.net/issues/p/warthunder/i/GIidwy2Utc2X
- Incorrect cockpit model / flap selector
something that you need some experience or manuals for, but the model of the flap selector is wrong, also the way the game names the setting is wrong, Warthunder specifies 4 settings (Up-Manuevre/Combat-TakeOff-Landing) while the manual states it has only 3 (Up-Manuevre/Combat-Down) this is due to the take-off and landing setting are the same, why they didnt just remove the 4th/setting (eventhough in game the only has those 3 flap positions) is still a mistery to me.

https://community.gaijin.net/issues/p/warthunder/i/11KGqicRAN5b
-Flaps (specifically the Manuevre/Combat) missing their speed lockout.
like many other more modern planes the NF-5A (and probably to extend the F-5 enlarge) it has a system blocking extensions of the flaps at speed, this isnt modeled in game in any way, the flaps of the NF-5A cant be set to Combat above 460 (±10) knots IAS, this however IRL can be overridden by switching to “down” (Take-off/Landing)

https://community.gaijin.net/issues/p/warthunder/i/EgW92o68lxi6
and enjoy this cockpit schematic too

