To be fair it’s mostly still just Gaijins fault.
The Prototype was mostly just wrong because of lacking information at the time. It was assumed the wooden mockup represented the final design chosen and a lot of guesswork was needed to model it.
For the Production, Gaijin rejected any real designs like the Ho-Ri II (the one we now know was the one actually under construction instead of the sloped design they added) because they wouldn’t fit the top tier at the time. Instead they requested a hypothetical vehicle to fill the BR, the same thing they did for German top tier and the reason the Panther II doesn’t actually reflect the real project.
They just blamed the consultant because it’s easier than admitting and changing their own faults, especially after that consultant was already controversial for other reasons.
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I feel it would start with 2-4 Flak 88 guns. You would have to stay within, maybe about 20 meters of them to control them. If you go too far away they won’t do anything. There should be a sandbag modification to get more protection for your AA, a 128 modification to replace your Flak 88s with Flak 128s and I think a radio modification that adds a Radio to the flak guns area would be nice (but only if the Sd.Kfz.7/6 has a radio to go with them). If the radio gets destroyed then that gun would stop firing and you would have to go to it and repair it. Irl I believe each flak gun was supposed with 400 rounds but that’s honestly far too many. I think gaijin should lower it to something like 200. Would be a fun and interesting vehicle to add to Germany!
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Please fix HVAP, it’s completely useless since it shatters every single time…
Man, this looks so cool. I wish we had more interwar period tanks for Germany, a sort of transition between the WW1 tanks and the 1930’s Panzers.
Tanks??? you mean tractors
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MIG-25BM, ARM/Bomber variant

and things like Mig-31, 31B, 31M, 31BM, 31BSM
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AFDS (Autonomous Free-flight Dispenser System)

could be useful for nucleal thunder
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sounds good
good luck making a post if you do that
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Would definitely increase survivability.
I thought it was a stand off weapon
Distance = life
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It all falls on how exactly Snail gonna make aircraft carrier gameplay to begin with.
As much as another vehicle game is hated here - Id argue they made carriers actually decent (by the virtual of you actually running whole wings of planes and not a single aircraft like WT currently operates)
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I think one inherit issue with carriers is distribution since there’s really only two nations with a wide amount of carrier options both during WW1/2 and cold war/modern.
That’s true. Could be made that their BR/Rank is heavily tied to their airwings, but it will create lots of clones for different ranks.
Also they can go quite liberal to that constitutes as “Aircraft carrier”
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Big but not exaggerated big still smaller than the Kirovs but having as much if not more defense. Main jobs will be BMD but also multi purpose basically Ageis cruisers
They will be fitted as built with SM-6, ESSM, Type 17s, SM-3 blk 2A, ASROC, CIWS and new SPY-7 radar systems and a 128 cell system.
A very versatile loadout keep in mind SM-6 is multipurpose anti ship to anti air and missile defense including ballistic missile defense in the terminal phase.
ESSM quad packed
SM-3 long range ballistic defense
If these come to WT in the far far future it would be pretty good.
A theoretical balanced wt loadout of missile defense and anti ship would be 68 SM-6 and 60 ESSM (quad packed so 240 ESSM) plus 8 Type 17s a total of 308 missiles……or less or more depending how many ESSM you need lol
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There large for there crew size Japan really went hard on automation 110 crew from some sources and a hologram planning table apparently because why not. Though they where shrunk down from the original plan. They where controversial because the USA wanted to sell them land defense systems and the ships would be almost 100% domestic.
Since plans where made and parts they could be suggested now with the ship yard images. Even if there canceled they made it far enough for WarThunder. Would likely be a annoying ship in game yes you can slug it out with other boats but your gonna be very defensive. Subs will be a issue by that time and aircraft might be able to overwhelm your anti-air. Your size might become a issue as well but you might not be picked up on radar at distance easily. Can she hunt subs in any way or is the heli only for transport or as a extra sensor platform?
Yes has a full anti submarine warfare kit bow sonar and ASROC in the vls plus of course the Helis
Her crew size will be 240 with a length of 190m so about a bit longer then a zumwalt
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They increased it guess that makes sense automation is very hard to pull off on ships. Littoral combat ship had a bit of a automation sickness.
I have not seen any names my bet
Yamato
Musashi
Some big supply ship meant to support them
Shinano
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That would be so funny if they name it Yamato lol
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The fate of Yamato II (there might be no things of curses but ships try to prove to us they exist)
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