Day 1308 of waiting for Polish tech tree
Oh yeah the J-36. Seems like everyone is going for the tailless designs for 6th gen.
Seems like tailless is going to be a main feature of 6th gens with the G̶C̶A̶P̶,̶ F-47, J-36 and J-50 going that way.
isn’t the J36 a bomber?
dont all GCAP models have tails?
Fighter-Bomber last I head.
I’m convinced we’ll get the Strela as a premium variant likely in a pack in the near future.
Oh yeah it does, scratch that then.
seems like itll really just be more of a 5.5 gen jet. F/A-XX might turn out like that too
Snail, gib .20 now :hope:


It would help secondary grinding by farming AI targets.
But yeah AIM-26s are needed to keep the aircraft at 9.0
The idea that Nuclear Escalation might turn into a truly great mode someday
Spoiler
Make nukes less important lol
It could be so good already if they gave the AA AI a smack and told to act with some form is realistic performance, making naval targets worthwhile, maybe even add in some more targets that we know they already have (Deep Strike bases).
And in the future with more additions like helicopters (with their own objectives), more weapon types like better ALCM’s, CBU’s, MmW + LOAL, ESM and AWACS/meaningful ground radars etc.
But no, instead it’s rushed out the door without a second thought.
They really need to add targets meant for non-nukes to hit.
I don’t really mind the AA, but the rewards for doing anything that isn’t spamming nukes are just pathetic.
Destroying stuff without nukes also has way too little impact, because the mode is balanced around nukes. And yeah, naval targets aren’t worth attacking at all, not even when you have a nuke to destroy the carriers.
Helis would be dope
That stuff would be nice, but most of it should be limited to the mode. Ground battles are getting worse with every new CAS weapon they introduce.
It’s extremely rushed and I am worried about what that might mean for the Deep Strike and Aerial Warfare modes…
As usual I asked for nation folders
hello @Smin1080p_WT
could you look at this report?
https://community.gaijin.net/issues/p/warthunder/i/VoI1epg1Xk11
Yep, currently the only non-nuclear munitions that are useable are (some) ARMs, SDBs and JSOW, and some TV/IR guided AGM’s and that’s it. Dumb and slow bombs are only useful in high quantities but mainly only for some SAM sites if you are in something fast enough to lob them from far enough away and has CCIP/CCRP. Rockets are only useable against stationary soft targets and then again if you haven’t got CCIP for them they are pretty much dead weight. Speaking of dead weight incendiary bombs serve no purpose at all in the mode and honestly the same for SAL guided weapons too.
Easiest thing to do is to swap out some of the depots for those modular bases from the Deep Strike event, and give them proper rewards for damaging/destroying. Maybe add some AA to them with some extra rewards for destroying so players going for SEAD have something juicier to hit than the convoy AA’s which would open them up for other players to get in and hit them.
This is basically my entire issue with the gamemode. Especially at lower BRs where I cant even just spam off some FnF weapons. Using something like a Buc or Jag to drop unguided weapons is just pointless. Not only do the weapons not necessarily do enough damage to take out things like the ammo depots, but getting close enough to use them is basically suicide.
Then even if I get past the AA, and hit and kill the target. Ive done basically nothing in that sortie, and I could have used a nuke with 0 effort and done a lot more