what were you trying to hit
No, thats a glide bomb
Like it literally says it on the side of it
Fair enough, so it’s unpowered.
Show us the user camo!
a plane… a big Su30 premium too ir missiles are kind of inconsistent it seems
Looks like we might have to not take the text too seriously. Pictures show intake and engine nozzle on the missile indicating that it is powered. I figured it was very very similar to something like the Apache which is also a stealth anti-runway cluster missile with a turbojet engine.
Looks like no devblog looks like they’ll start on tuesday
502 is powered it seems, never noticed the intake. (range extended should’vebeen a giveaway) 501 doesn’t have an intake

More like with the IRIS-T SLM and its DL
Trying to intercept munitions is an exercise in futility, regardless of range it just misses most of the time, even if it manages to hold a lock
I’ve already accepted being unable to kill LDIRCM helis but I’d like to at least defend my team
Then yeah, seems to be more like a cluster cruise missile no? They can call it bomb but it’s essentially a cruise missile with cluster warhead.
This one I think, it’s been a while since I downloaded it
Yeah i guess. The line between range extended guided bomb and cruise missile is kinda non existent
Ahhhh. Sometimes I forget IRIS T is an IR SAM. That makes sense. I think this issue is fixed on the upgraded version SLX? Two way datalink and all (IIRC)
Something needs to be done about this + said helis getting MITL (although we don’t know how MITL will be modelled for helicopters?)
Expressing my humour at the pathetic matchmaking behaviours going on at the moment.! It really is pathetic albeit rather hilarious
Saved it!
Nice! I got a 1/350 Type IXC Uboat coming my way
There are clouds that are pretty low in elevation (~2-3km altitude) fairly often but I have noticed I have been getting more and more rounds where the only clouds are in a super thin layer at 20+km altitude.
I mean they could add this thing which can carry up to 60 Miniature Hit-to-Kill missiles per launcher, which are short range active radar missiles designed specifically to intercept incoming missiles, bombs, artillery shells, rockets, mortars, etc.

SP cost increases and maybe scouting cost reduction nerfs as well are long overdue.
The whole SP cost system should be overhauled anyways. Amount of weapons should be included in the calculation.
Gun SPAA could also use some dynamic SP cost, so going with anti tank belts makes them more expensive to spawn.
BR decompression for CAS specifically would also help a lot lol
I still think CIWS for the players that actually care enough to defend their teams from CAS would be a huge addition though, as high BR CAS can have a massive impact on the match, if left unchecked and a good CAS pilot can easily avoid most SAMs.


