Too hard to model in a good way probably
Devs tend to keep AI interactions as simple as possible
Too hard to model in a good way probably
Devs tend to keep AI interactions as simple as possible
Got an idea, battle royal but with infantry and we jump out of A400s
I dislike the current implementation more than the concept. because short of aircraft with advanced HMDs, like the Typhoon, you arent going to know where everything is all the time. with more aircraft having that displayed on the HUD, but still not a huge list.
So you could have radars showing enemy locations on the map, and where appropriate showing in the HUD/HMD (I do want HMD to work in third person) and you could have semi-replicate info being shared via markers. But I just dislike the level of information it gives and the range it gives that information at. Especially in aircraft where being sneaky is their entire thing.
If it was tied directly to ground radars and not “visual spotting” and thus by disabling radars, markers went away… that could work.
I think they need to do that anyway
We’ll have to see, probably a mix, but like ARM, will probably start higher and work donw.
Eh… Look at ARM, look at ATSM, plus we have Smin confirming that top tier is the priority.
Yeah… Im just hoping the Tonkas at least get Sky Shadow from the Start, which then gives hope for things around 11.3 to also get appropriate ECM.
As I’ve said, I could see them reduce spotting distances, but not them getting rid of markers entirely
This isn’t a realism thing, but a gameplay thing and I really struggle to see what harm short range markers would do
Obviously the long range, highly indiscriminate markers are bad, but that doesn’t mean they should get rid of markers all together
Yeah… Perhaps also change it so the level of information available is determined by what radar and how far away it is as well. So you might see a marker generated by a ground radar, but not what it is or who it is.
And tying it directly to actual sensors rather than being magic, theyd be fine. But I just really dont like the current “sometimes there is a marker at 30-40km away, and sometimes there isnt when the target is 0.5km away” BS we have currently
Is that also why the Commonwealth Hornets haven’t came to the US as they had the Canadians and the Australian flag and it made little sense to add near duplicates to the same tree ?
That but it’s player flown transports dropping AI infantry. Last AI standing gets to use a Pantsir to shoot down the transport.
I think that’s moreso that there is a clear place for those nations vehicles already, albeit maybe not as full subtrees. Sort of how like Czech vehicles have a home right now in the Russian TT.
I’m currently waiting for my suggestion for special rewards earned by playing Nuclear Escalation and performing certain tasks to be approved
Would be nice to see something like that be implemented alongside with other NE improvements
I am really hoping they go with transport heli and aircraft, it be so cool to fly these two

I think the Czech L-39 was a bit of an odd choice for the USSR tree, but that probably underlines that Czech operated vehicles are unlikely to appear in other trees
They have their own Hornets, so there is no need for them to be there.
hello again smin, any update on that ready rack report in my downtime
I will have a place for it to appear in soon
they gonna open up a new line in the german tree?
@Smin1080p_WT When can we expect to see a fix regarding this hmd zoom bug? It is still a major problem in sim. Its been nearly a year since it was issued on a war thunder issues site. Community Bug Reporting System
Doubt
Acting like Germany would actually get something good