Ah yes, the good old “prove a negative” :)
It’s either you prove they never used it then they hit you with well prove it’s not compatible then when a vehicle can use the weapon you have to prove it’s compatible when it’s missing it.
It’s a never ending hell circle
I really am looking forward to proper player controlled Missile boats, CIWS go BBBBRRRRRTTTTT
The Naval nuclear escalation tests will probably be perfect for this, and it 's possible ( alongside many other, unrelated things ) that the event gamemode for Dreams Come True around a month from now could feature something too.
It doesn’t, it has no stealth in ground RB, just is modeled for SAMs to ignore it until certain ranges.
Because anti-runway munitions would require runways to be reworked into something that can be damaged or unusable if that makes sense.
Still hoping we can get GNSS or GNSS+SAL Spear-3 sooner rather than later
Already exists, has for about 8 years
Does this include the terrain itself being damaged or cratered by bombs?
Fair enough, yeah the JSOW isn’t on the level of JASSM and the rest.
Well, the runway can be independently damaged and once destroyed, players cant respawn on that runway.
All is needed for anti-runway weapons is for a damage multiplier Vs the runway
Are they adding an Italian tab? Last time I played WT mobile, it was missing.
Not for naval, just the individual vehicles.
That’s sad.
they could make the coolest thing with destruction of bases with a exact type of munition and adding the roads bases.

We need more stratagic targets like roads, train tracks (with trains too) and bridges re-added to the game. Would be such an easy but interesting target to add back in, especially with some half decent convoy AI.
Proper weapons to destroy them would be really interesting on top of that. Especially in NE, just delete nukes from the gamemode, and instead have runways taken out by things like JP233s
Yeah especially now with more bombers in the skies, I just end up being a gun bus most of the time
Its time to delete the little HP-based bases and instead have proper building-based bombing targets that need 2-3 heavy bombers to destroy, not 1 strike fighter.
It exists, weve seen it in the deep strike event.
Bases are fine but honestly I think they need to be set back a bit properly behind their airfield which should force attackers to go after ground stuff instead of base nicking
Doesnt resolve the lack of targets issue.
Most heavy bombers can take out 2-3 bases alone. Quite often you have bombs and nothing ot use them on.
So we need more targets or bigger targets to use them against.
And tbh, the current bases are just a bit boring now
No but it’s a start, but I also like to have airfields destroyabletoo