Any (future) plans to extend the TGP stabilisation limit > 30 km?
Nothing currnetly to note at the moment.
could we perhaps get a riddle or keyword for the theme of the next major?🧐
🎵 Indonesia ohh Indonesia please grace us with your presents, Indonesia ohh Indonesia please be added to the Japanese 🎵
When will we get anti runway weapons?
I think you want Malaysia yes?
Can you pass it on pretty please.
Anything’s an anti-runway weapon if you’re motivated enough
For NE or in general?
Actually, no need for that question, currently those weapons would be useless in all modes lol
NE or Sim. Once the Airfield SAMs are gone, anti runway bombs can destroy the runway.
Pantsir is just there for suffering, you just die to it.
fix IR seekers already, cant lock anything if i dare tab out
The thing is, currently you cannot destroy runways, you just “delete” the airfield after throwing enough nukes on it lol
They would have to add cluster weapons first anyways (which may or may not happen in the upcoming update)
Does Gaijin have plans to add MITL to ground launched FNF munitions to somewhat levy the ammo quantity issue that many platforms face?
If they ever add MITL to ground launched FnF, they better disable the ability to lock wreckages with them
Wouldn’t see them being much of an issue on most maps. FOV, reaction time and LOS are all factors which would make it practically useless on most close quarterish maps. There are some valid concerns tho about spawn camping from a capture point by slinging them at dead tanks and relocking to new valid targets that just spawned.
Would at least like to test it on the dev. Couldn’t imagine it being an all too hard addition
that would be a huge buff, you know how many times my missile decided to go after the wreckage for no reason?
Which is why I’m asking for anti runway weapons. Alongside those gaijin should add runway deformation mechanic
As if MITL wouldn’t get rid of that factor lol
The problem that keeping the ability to launch these missiles at wrecks is that you could easily exploit that to do NLOS launches into the enemy spawn while potentially camping on or near a capture point.