can you play a round? I restarted my game, but still cant connect. The Internet here is excellent…
they should both either move up to 14.0 or have some of there R77/PL12 removed
To clarify, your asking if there are plans to re-write the entire game, some 15+ years of development, effectively from scratch?
I think the answer there is pretty self explanatory.
Performance optimisations are made all the time. Switching to a new language isn’t required for that.
Why would you want to rewrite everything in Rust when the core logic is C++ X) ?
Hey @Smin1080p_WT is it a known issue?
https://community.gaijin.net/issues/p/warthunder/i/W8YUIgFg1Na7
Can’t get into assault mode with 13.7 Mangusta, just infinite turn timer.
We are looking into air assult issues currently yes since the major. Im not sure about this one specifically.
War Thunder calculates complex volumetric shell penetration, shrapnel trajectories, radar reflections, and destruction physics, etc… in real time.
Scaling these calculations across modern multi-core CPUs in C++ carries a high risk of subtle data races. Rust’s compile-time thread safety allows to parallelize heavy physics and server-side simulation loops without risking race conditions or desynchronization.
So like, Gaijin could implement Rust incrementally. High-risk, self-contained components such as dedicated match servers, network packet serialization, or physics sub-solvers can be written in Rust and linked into the existing C++ engine (Dagor Engine) via Foreign Function Interface (FFI) bridges.
This is about ground though
As long as the 18D moves up with them.
Idk why they use DLSS 5 this much in their blogs. It really doesn’t look that good, barely runs plus almost no one can make use of neural rendering either way. Ain’t nobody spending 1500$ upwards for this and that’s just for a 5070ti
can we see the Sea Venom during this version instead of the one after(like AGM45 during the past version)?
After all ,it has been delayed for twice
No it hasn’t. We said it was WIP for Eagles Shadow, with the possibility it would move to the next major if it wasn’t completed.
Can I learn about your process for making a missile and the time required?
After all, as a missile that does not have an entirely new mechanism, it seems only the modeling is relatively troublesome; the rest of the code just needs slight modifications…
also tbf the Sea Venom wont change a whole lot, so waiting what 5 more weeks at most isnt that bad
no it’s more powerful
and above all ,it will be much faster than the nlos which is so that slow
I can see Gaijin is in no hurry to fix Germany’s new “8.7” Battleship…
At this point, I consider this nerf absolutely intentional, for whatever reason it may be.
https://community.gaijin.net/issues/p/warthunder/i/SqSFdvtbUpBu
“Just make a bug report”, they said… “we will look into it and fix it”, they said…
you get only 4 and they are slower then JAGM and about the same speed as the LMUR which already arent that hard to intercept, Sea Venoms will make the wildcat meh instead oh just bad so again its not an insane improvement
Has anyone tested new NE map? Is it good or terrible like that disgusting city map? (in top tier)
Not really sure what you mean. Its the same as any other ordinance. A new 3D model must be created, along with any required pylons and adaptors.
Then the missile must be configured with sufficient material to properly model its performance and physics.
The city map is for slow jets, i dont understamd why evreybody is hating it. Plus its vegtation looks stunning!
