Next Major Update - Rumor Round-Up & Discussion

We’ve gotten several hints at submarines. During the RU devstream for Tusk Force they said they’d have more news on them soon. And near the end of the spearhead devserver there was some sonar stuff datamined.

And arguably, naval has the most potential stuff still left to add

well yes but see, while Naval is still stuck in WWI-WWII vessels, at 8.0(?) Air and Ground are nearing their end in possible additions

so it would absolutely make sense that going forward Naval updates will be more and more common

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I’m aware of the hydrophone leak, yes.

Well, the ranks don’t progress as chronologically like air or ground. While the top 8.7’s are WW2. We have post war missile boats as low as 3.7/4.0

I honestly doubt that.

What you are saying is technically correct, but we all know Naval is rather dead as a gamemode. Even adding the kings of the sea this year didn’t revive it’s popularity.
That means it won’t bring Gaijin a lot of income even if they invest a lot into Naval, since it is by far the smallest playerbase. From the Snails perspective, it would be more economical to just add new content to Ground and Air, even if the TT’s reach modern day, then to switch priority to Naval when that moment comes.

But what new content, air and ground are slowly but surely running out. And it’s not really a priority shift.

Leviathans wasn’t some huge unexpected update. It came five years after the first battleships.

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Naval is currently dead

but other games like WoWs show that there is absolutely a Target group for Naval

putting more money and Development in the Naval direction is a good way to increase permanent player count

if Naval Gets fixed and increases in Popularity that is

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I have to disagree with the whole “naval is dead” notion. It has been steadily growing just like the other modes. Naval is just even more of a niche than ground or air.

Additions or “fixes” will not magically fix that

It has a dedicated playerbase, sure. But that playerbase is marginal compared to Ground and Air. And that will be taken into account by Gaijin when they make decisions on new content.

SAMs not ASM, if they had ASM they would probably be higher for SAP warheads not to mention bigger warheads

Sure, but we do still get more ships every single update, and that won’t change.

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WoWs is partially the issue here, actually.

It was an established game within the genre for years before Gaijin added naval, and even longer before Gaijin added more then destroyers (Let’s not forget the Snail at one point promised that DD would be the biggest playable boats in the game). So Gaijin was already 0-1 behind in attracting players to their naval mode. Something that is still the case, even with Wargamings horrendous game choices the last few years.

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Oh, at first, it did. Many full matches of people illusioned with Iowa, Bismarck and Yamato…

Then the Soyuz’s started appearing, one-hit killing everyone and withstanding hundreds of shells with little to no damage, and most of us just weren’t willing to bother with such BS xD.

Also because many issues remain; like Battleships being thrown into 3-cap maps where a single Torpedo Boat ends the match within 4 minutes by capping before the BBs can even engage, etc.

Besides, the grind is particularly long and tediously slow, given the very slow RP incomes and as you generally need to research each and every single ship of each and every single Rank to be able to progress to the next Rank and unlock Top Tier, unlike the original premise and unlike other mode’s trees.

Then there’s the whole broken kill and assist credit system, where you may not get a kill nor even an assist after dealing 95% of the damage if some AI fleet Emden lands a HE on the enemy’s deck. Far from fixing or addressing it, all Gaijin does is claim that “it’s working perfectly and as intended”… etc.

To top it off, new bugs and issues are added every time: after this update, breach damage repairs trigger automatically after every single hit and it’s impossible to cancel them, so you get HUGE repair penalties because it keeps getting in the way of other the repair functions.

New shiny toys will never be enough of a solution when core flaws and issues remain unaddressed.

That’s Naval’s true undoing; Gaijin’s active refusal to fix it.

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Five out of the six missile ships have anti surface capability. Sure while we’re not at self guided AShM’s yet. I just used it to express that there are post war ships in game already

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I’m not saying that will change, no. What I’m saying is that Gaijin isn’t likely to give priority to naval content on a per update basis. The exception being May-June, of course.

Submarines don’t have to be a priority for the update, much like how Leviathans wasn’t just the big battleships

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they are all pure HE warheads and are only effective vs destroyers, which considering they normally take the place of other weapon systems explain why they are so low

Newsflash, but this will be the case for a lot of “proper” AShM’s too

But those ships were the priority in Leviathans. The name, trailer, and general balance between new Naval/Ground/Air vehicles that update all show that was the case.

not entirely true the Harpoon is SAP warhead with almost 100kg of Destex that would most likely allow it to one shot up to heavy cruisers if the warhead has enough pen