Well, akshually the lowest BR plane with air to air missiles sits at 5.0
Guns only mode is cool but as long as they dont use it to balance jets and mess with fms.
the f18 super hornet could get the aim-174 gunslinger so it wouldn’t actually be beyond DOA
Well, akshually the lowest BR plane with air to air missiles sits at 1.0
every rocket can be an A2A missile if you try hard enough
also kinda silly of the english language to differentiate between missiles and rockets
there are quite alot of languages that just use a single word for both
It’s nice to have a seperate word for rockets with a guidance system, missile is a lot shorter than guided rocket :)
Actually, thinking about it, I’ve also seen things like dumbfire (unguided) missiles and Lockheeds DAGR (Direct Attack Guided Rocket) and depending on the context a rocket isn’t even a weapon, but rather a vehicle or a propulsion system
Language is just weird like that
I mean… the code used in-game for TWS target updates does fundementally work in a similar way to P-track…
P-track works by “jumping” the radar to the expected location of a tracked target for a split second when the radar crosses said location in azimuth during the scan. Functionnaly acting as its own dedicated “beam” for the target.
TWS ESA works in-game by having a discreet background scan occuring at the same time as the normal TWS scan. Said discreet scan covers the entire radars gimbal limits and updates all previously tracked target, doing so in extremely short periods of time, which is a rather ingenious way to code individual beams for target tracking in-game imo.
P-track on a mechanical radar can handle less targets simultaneously and is slower than an AESA, since it only “jumps” the radar when crossing the targets in azimuth, but functionnaly modelling it in-game using the TWS ESA code with a longer update time is an easy stopgap measure and also prevents gaijin from having to add an AESA Typhoon with a vastly superior radar that isnt even actually in service with any of the nations that would use it in-game yet apparently. 2 seconds is the time the CAPTOR-M takes to cross the entire gimbal limits in azimuth, so its the obvious choice for an update rate for the theoretical P-track in-game.
And dont bother using the excuse “we either model a mechanic in a fully functional way, or not at all”, cuz that whole argument falls appart from the fact the devs decided to model “LDIRCM” on helicopters before they’ve figured out how to make it only able to jam 1 missiles per emitter, and before they’ve figured out how to make the laser not pass through the helicopters body, doubling the coverage of the LDIRCM system, making the whole implementation of the “LDIRCM” system more aking to a literal anti-missile forcefield from science fiction than a functional IR countermeasure with very obvious limitions (ignoring the faft it was proven over and over again that it should not work against things like the IRIS-T). It was admitted that the modelling of it in-game is incorrect but that correct modelling “may be implemented in the future”
So now we have 3 F&F armed helicopters in-game that are functionnaly immune to all GBAD at top tier barring SACLOS systems, and that have been terrorizing the game since their addition alongside the functional anti-missile forcefield the devs thought it was ok to add, and the devs seem to have no issue with this and show no rush in trying to properly model those systems, but you’re going to split hairs on modelling P-track using thr TWS ESA code as a stopgap measure because it would update more targets than it should irl?
Would it even do that? Isnt there a limit to the number of contacts they can track currently? Or do they just figure its high enough that that count simply wont happen in game and thus is ignored?
as far as I can tell, there are no limits set for the number of targets fastTWS can update. It just checks if the target was already picked up by the radar, and if so, updates the track.
Fair enough then, though im sure it wouldnt take them that long to add if they really wanted as (again correct me if im wrong) there is target limits for TWS? Surely the same would be applicable
I mean, maybe, but you’re talking about the devs that will let a bug sit for years when literally all it requires to fix it is changing 1 value in the code.
If we can’t trust the devs to take 30 seconds to fix a bug that many players could fix for them in under a minute, why would you ever expect them to spend the time to do anything more in-depth unless its on a whim, or for a vehicle they love like the Rafale.
Yeah, this would be true.
Its probably going to be SPICE 250 or something like that. They’ve already said many times that FNF Brimstones are too advance for the game with no way to counter them. Considering they can’t even code LDIRCM to work properly, makes me believe its nothing more than a IR Guided Bomb rather than FNF Brimstones.
Or Spear-Glides, which are very similar.
But yeah… Until such time we get MMW soviet AGMs, Brimstones will be too good
I do hope we get some news soon, not that I expect to hear anything I’m interested in for this next update.
If anything, I think I’ll find this update a snooze fest, but I ate really good with the September update, so I won’t be mad.
Remember

Yup, I don’t wanna be a drag but lets really keep our expectations low. We continue to expect too much from these guys. Especially lately.
You have said that around every corner lol, I’ll believe it when I see it.
Ignoring that the EFT is both faster and a more dangerous missile platform than the F-15C GE.
Also counting on the F-15C GE getting a buff that might never happen is certainly a way to oversell it.
I don’t want to spoil it for you, but of the Fuji aircraft, only the Fuji T-1 and Fuji L-19 had armament (the Fuji L-19 is a license-built Cessna aircraft, suitable for Br 1.0). However, there are other Japanese trainers, such as: Kawsaki T-33A, Kawasaki XT-4, Mitsubishi FS-T2 Kai (though not exactly), De Havilland D.H.115 Vampire T Mk.55, Mitsubishi F-104DJ, Mitsubishi F-15DJ, Mitsubishi F-2B.



