not as famous as i am
who would be in favor of decreasing multipath altitudes for top tier SAM’s to 40-30m. because it feels kinda shitty to have these systems, some of which came out in the last 5 years, not being able to hit anything because some cas player doesnt even need to try to stay safe as the current 60 meters isnt difficult at all to abuse and for helis it can be decreased to 20 meters as far as im concerned
Chat is it worth making a suggestion for a EW for france and the same EW but its upgraded for israel?
For israel it could be on ayit and Vautour and for france vautour The israeli upgraded one can Jam F band C band and E band so basically every spaa on those with search radar would be affected such as the osa akm that has been troubling the ayit in bad weather conditions in GRB it just means the osa will have a lot of things on its search radar and basically white screen so it wont know from where the ayit come from
I would be in favour of removing MP from the new SAMs (as IIR SAMs are not affected by MP)
I would be in favour of giving helis a radar signature
and I would be in favour of reducing the MP height for all A2A missiles down to their IRL figures (20-40m)
same but gaijin is scared of making big changes that make sense, gotta start somewhere
Whats mp? multipath?
Yes
And wdym giving heli radar signature? dont they already have?
Yeah. No idea why though
Helis that are in a hover are invisible on most (if not all) aircraft radar and any ARH missile fired at them can be instantly defeated with a little chaff because they are essentially in a notch.
IRL, the rotor blades should create a constant and rather large PD signature that should mitigate this affect.
Ground radars seem to be hard coded to detect helis in a hover. but the new ARH SAMs are extremely hard to use against them because of the aforementioned defence.
(this same tactic works with the Harriers in ARB)
Ah i understood yes one example of the same effect is the f84f thunderscreech it also made radar signature big one because of his propeller like on the helis yes this should be fixed
Yep, currently that isnt modeled
sadly
Yeah but it has been over a month and no fixes have been made. Very frustrating playing an AA that doesnt track anything and cant go over 30 kilometers without losing all its speed.
pretty sure that can be fixed with a good lofting profile but… heh… thats pretty much the case for every single missile that has that feature. this has been something that has been pissing me off ever since the hellfires were first added
Wt sloptuber thumbnail fame 😭
Is this for the Community notes ?
it was for the CM disclosure 2 months ago
On the rotors part. Yes and no. Yea it can detect, however that doesnt mean the ability to get a full lockon, mostly because the beam is being constantly reflected in hundreds of random directions and not allways directly back to the radar. It still requires the Heli to be close enough IRL for an actual lockon
considering we already spawn in eachothers mouthes i dont think that is much of an issue