Next Major Update - Rumor Round-Up & Discussion

Yeah but honestly how many people will enjoy more stress on their already not great computers. And otherwise it might just be a really difficult and time consuming thing that no one really uses in game.

The grind to top tier certainly doesn’t make this game feel like a video game.

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They could just have it limited to people who select UHQ on the launcher

Leopard 1A5 Incorrect Top Speed // Gaijin.net // Issues

@Smin1080p_WT

Hello could you check this issue? It was labelled FIXED but nothing changed on Leo1 A5. The top speed is still 65kph not 62kph

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and that can be confirmed when you look at ASB. They’ve already said they’ll never model the bomber cockpits and the cockpits we do have, are usually half finished buggy messes, even with the things they can and will actually model

Some of the models are perhaps purchased from players that made them. Not at all sure on which models this applies to or how often they do it, but there is the option for that in the Contribution Agreement:

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i might shock you, but 20K for a high quality 3D model isn’t that much, in fact i doubt Gaijin pays the studios they contract something this low considering how difficult it is to source blueprints and orthographic images to help with the modelling.

For the amount of work required to make a good model solo these prices are frankly ridiculous, better to dump your work on sketchfab/Turbosquid, the quality threshold on those websites is very low, so quality models that can work almost plug-and-play will likely earn you more in the long run, and companies can still license your models for general use, meaning youre not locking yourself to one product. If you really want to aim higher you can upload your model on FAB, which is the new face of good ol’ Quixel, although they curate their store and getting your work accepted takes a while it seems (i’m fuzzy on FAB’s terms and conditions so don’t take my word for it).

Ron isn’t talking about user-made models. Gaijin outsources a good chunk of their models from contractors.

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TBH yeah, that’s what I usually do, when I was waiting for new content I try to anticipate what’s coming next then start grinding or saving up SL in advance, or just switch to another game. I am a little bored out in the past few weeks so I switched to Tarkov, and will be playing some DCS and BF6 when the game or mods comes out. Or just try improving yourself, go hiking, work, learn new things and stuff. I am trying to learn French with little success so far LOL.

This is also from a good while back, the USD has frankly beeped the bed since then, gaijin arguably should look at those prices and account for USD inflation issues or heck, move to a much more stable baseline currency like the £ or Euro.

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This post was flagged by the community and is temporarily hidden.

I’m not sure I understand what you mean by “making the price of models more stable over time” as the price is entirely dictated by Gaijin, and I, as a freelance contractor am forced to take a ridiculously low price that is likely to devalue the cost of my labor and that of my fellow artists. I dont want to pollute this thread with a massive paragraph so i will hide the rest below.

Spoiler

First off, politics and economics are literally tied no matter what Central banks or the EU want you to believe. Literally every single political movement you can think off started as a reaction to economic conditions which dictate people’s material conditions aka are they struggling or doing well.

As for the “price of models”, contractors set the prices, not studios or freelance artists, if Gaijin says they will pay x or y, i have zero bargaining power, I’m an individual facing a company and they can always find someone mediocre desperate for a job and a starvation wage.

Inflation or currency fluctuations DO have an impact on industry contracts but likely not in the way most people think, however its still tough as hell to make decent money as a 3D artist (or lighting/animation/concept/compositing artist etc etc) because the vfx, film and video game industry is essentially owned by a few enormous companies who openly admit to cheating prices to keep contracting costs very low, this is why CGI is taking a nosedive these days and dozens of important studios are either closing or collapsing as i type this. Same thing with videogames, etc etc

Coming back to inflation and currency shenanigans, what companies are doing these days is offshoring work to the Global South, since the cost of labor over there is miniscule compared to First World countries (i’m using those terms for convenience, I don’t necessarely think “First world” countries are that civilized cough Palestine cough), thus your OPEX is lower and you can spend more on CAPEX and expand operations, close down expensive First World locations etc etc Inflation is trickier, if wages of First World artists stagnate you get trouble, talks of unions (something studios and prod houses absolutely HATE) and artists jockeying on linkedin to find better paying jobs etc etc, which means you can actually lower costs even more by dangling slightly higher paying jobs to a mass of desperate artists and suddenly labor value has gone off of a cliff ( this is happening as we speak in Concept Art, mostly because the entire industry is rotten to the core, explaining why is way beyond the scope of this already gargantuan post and likely to bore the 5 people who will reach this point, hah).

I dont have much time to expand on this for now but will edit this once i’m home and have a bit more time to think.

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Any hint / leak on Thai or Swiss ground trees, yet?

Fair point (yes I did read all that)

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With all due respect to your language and culture but what the fug am I looking at

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If I have to guess… someone posted docs again and it went to Thai news?..

I’m on Thai news lmao

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