Which has nothing to do with the article I posted about Silent Thunder, which said:
“Silent Thunder: the first test of the new game”
“In the test version of the game”
You talk so much about what makes sense in the context of WT, yet you completely ignore half of what makes sense for Gaijin to do because your own hype/bias towards infantry being added.
Silent Thunder wasn’t as much a test for submarines as it was a proof of concept. The mechanic they tested in that mode was game ending nuclear weapons.
The later escort mode was an actual test for submarines. It should be pretty obvious that Silent Thunder wasn’t meant to really test submarines as it a) didn’t contain regular ships and b) didn’t contain any of the usual WT gameplay.
Similarly Mobile Infantry was not a test for infantry and this upcoming event won’t be a test to see if they can combine WT and Enlisted. WT is a vehicular combat game, Enlisted is a traditional Battlefield-like FPS. There are plenty of reasons not to add infantry to WT and there are way too many gameplay aspects that don’t mix well with WTs vehicle centered gameplay.
For a Battlefield-like shooter you have to make the game focussed on the infantry and give vehicles a secondary role.
Personally, rank IX for 4.5 gen fighter aircraft with AESA radar & advanced armaments (2014 ~ present), 4th gen main battle tank, long-range surface-to-air missile (SAM) and 5th gen fighter aircraft (2015 ~ present)
From a lot of what I read online the last hour or so, people between 10 and 24 year old are usually the most likely to spend money on/in video games. Imagine if Gaijin lost the ability to market the 12-16 year old age range.
I don’t think Infantry would make up for that new gap.
That’s definitely one factor, Enlisted is 18+ after all.
There are many other concerns though, like engine limitations, lack of maps with environments fit for infantry, lack of even basic FPS/TPS mechanics (let alone stuff like shared control of vehicles, entering and leaving vehicles, manually switching seats, etc), huge balance concerns, War Thunders gameplay and game modes being tailored for vehicle vs vehicle combat rather than infantry + vehicle cooperation, etc
Seeing what some of the players currently seem to be playing WT on, yeah I think they would need to update the minimum requirements, because a lot of PCs/early consoles would absolutely explode.
I agree, the devs would actually have to redesign every map in game or spend a lot of work on a significant amount of new maps with everything new in mind.