Has been 2x test events and its entirely possible it could come with any major update. God knows when though,
The problem is the MMW seeker. its basically been hard denied now, with absolutely 0 alternative. You can read about their excuse here for another MWW seeker missile and the massive amount of nerfs it has recieved as a result
Spoiler
Gaijin takes an absolute age to fix anything that mostly affects SB players let alone the sub-community of VR users. Dont expect any fixes anytime soon. Especailly if all their VR related attention is directed solely at Aces of Thunder
Yeah, but its the only reason I can think that they have delayed. Britain hasnt gotten a new top tier heli in a very long while and the Harrier Gr9A could have been perfect at any point in the past 2 years as a bit of a filler, except for the fact it only used MWW-only Brimstones and not the dual-mode ones that everything else did.
It’s hard. there is one problem that can’t be solved. this:
when using mmv seeker, even without LOAL but just FNF, you can’t “see” what the seeker see, and can only roughly point the target for the seeker. you can’t know what the missile locked but only “it locked something”, and ARH seeker’s big fov means this “something” be anything within two streets.
Brimstone has a mode of operation that only uses the MMW in the terminal phase. And can be guided onto the target.using other modes until then like IOG or laser. This would be perfect for dealing that.
Also, Brimstones LOAL didn’t go for anything and everything. It went for pre-programmed targets. Due to game limitations I would simply give them IFF.
In either case. TKs should be no greater of an issue than any other seekr type we have currently. Probably even safer than GPS guided weapons being fired at the map using CCRP
still a problem, if want to solve the fov problem, the seeker may turn on in maybe 1-2km away?
in this range, I don’t’ think there is any needs of the mmv seeker, just let the laser guided it to the end
Why would the missile randomly change target? IR seekers don’t. Why would the far more advanced and capable seeker that can ignore ground clutter and such randomly change target?
If anything. It would be less likely to change target than an IR or TV seeker would
I can’t think of any reason why TKs would be a problem unless they modeled the LOAL mode in a stupid way
Also, SAL sucks for 2 reasons. one, you cant engage multiple targets at once. 2 it renders them basically unusable in gamemodes like ASB
not change, but random lock in the beginning. in TV and IR seeker, you can just see what the seeker see, and know what it locked.
but you can’t see by a mmv seek.
it’s like arh missiles in air assult mode. when enemy planes squeeze together, you can’t control which one your missile will hit.
activate mmv on final stage also means unable to engage multiple targets at once
But that’s when you just use the Tpod. Fire it and guide it on laser until it locks on. Which could quite happily be at like 10-20km, (I have no idea the IRL ranges)
this comes back to the random lock part.
a simple example, if the fov is 5°(ARH AAM fov is usually about 10°, IDK about Brimstone’s mmv seeker’s fov so just 5), we can get the seeker’s lock range radius in 10km is about, ~900m. anything in this range can be locked
Except why? A seeker that can identify not only that there is a vehicle, but differentiate between different target types and even identify the weekspot on the target is probably not going to randomly change targets like an ARH missile does currently in ARB
Think of it less like an AMRAAM and more like a search radar with SAR
Wiki does a good job of explaining this
Brimstone is a “fire-and-forget” missile, which is loaded with targeting data by the weapon systems officer (WSO) prior to launch. It is programmable to adapt to particular mission requirements. This capability includes the ability to find targets within a certain area (such as those near friendly forces), and to self-destruct if it is unable to find a target within the designated area.
In addition to the semi-autonomous ability to decide its own targets, the Brimstone has the capacity to determine where on a target to best impact causing the most damage. The missile’s advanced sensor package includes its extremely high frequency millimetric wave radar, which allows the weapon to image the target and hence choose a target location. With as many as twenty-four missiles in the air, the missile’s targeting system also required an algorithm to ensure that missiles hit their targets in a staggered order, rather than all simultaneously.
Brimstone can be fired in a number of attack profiles; direct or indirect against single targets, a column of targets or against an array of targets. The latter utilises a salvo attack capability for multiple kills per engagement. Once launched, the platform is free to manoeuvre away from the target area or engage other targets.[22]
What you are suggesting would render the weapon system useless for it’s original design role of engaging a column of vehicles because they wouldnt be able to go for individual targets theyd just swarm a single target
I mean any tanks. of course, in game it won’t lock on buildings or others.
it won’t reach the resolution of TV/IR seeker, it can only tell if it’s a tank. and the weakspot identify part is more by pre program, like “the middle is the roof when diving in large angle”, similar things are seen on some AAMs too.
The seeker captures images at 94 Ghz (near optical wavelengths), producing high resolution images for the system’s target recognition algorithms to evaluate.
In direct mode, the pilot uses an on-board targeting system to designate the missile’s target prior to weapon release.
And this is referring to the base model, not the dual-mode
it’s not so easy for a missile to draw a full SAR image and run actual image.
but this do remind me that there is a way of point precise target for mmv seeker
I read about this long ago and almost forgot that. only remember it needs some much more complexed mechanism
@Morvran I searched but can’t find more detail, but I guess the direct mode is something with accurate lock and can be in game, unlike loal mode.
do you have any details about it or how it achieves this. I guess it’s something like the seeker collaborate with TGP
For air, sure, if the engine and the servers can handle them they would be neat for ground pounding and base bombing.
For ground I am not sure what to think of them. Considering that CBUs would be available at fairly low BRs as well, I don’t think being forced to get closer to the battlefield would be a problem for most CAS platforms. If more advanced CBUs are added that aspect falls away again, as you could toss them with great accuracy.
As to why I think they would be a nightmare isn’t because I think their AoE would be too big, it’s because they would be a total RNG-fest. Random bomblet spread, random fragment dispersion and seemingly random overpressure.
It’s not fun to die to CAS and it’s not fun to die to RNG and/or weirdly specific scenarios (if it hasn’t happened to you, you might at least have seen such death cams before where light vehicles apparently get killed by singular fragments from bombs that exploded nowhere near those vehicles). CBUs would be a very luck reliant weapon in GRB.