Thundershow is just full of some of the most boring clips now with a light sprinkling of actual skill/luck. Like the majority of it is either some guy that got a good flank or a Pe-8/Lancaster nuking a lobby (which itself is 80% just killing 2-3 tanks with the bomb).
But don’t get me wrong some genuinely good clips do make it on there, however we just get the same stuff over and over again, Thundershow just isn’t what it used to be.
fun.
guess I’ll have to find time to actually watch it if they decide to pull something like that (we all know they won’t ): proceeds to skip school that day
When will we have cruise missiles? It won’t break the gameplay since we already have the glide and propel bombs. The new thing with the cruise missiles would be that they follow the terrain without crashing into a mountain like a glide bomb would. Don’t shoot too much. It would just be necessary for the cruise missiles to be considered as planes so that the AAA or enemy ships can defend themselves a little without letting themselves die.
and I can well imagine in the equipment options choosing whether we want the missile to hover or fly at 8000 meters like the explosion time for a bomb
The issue is range. Grom-1s were rightly removed because they had too great a range. True Cruise missiles take that to an absolute extreme and we simply dont have maps large enough to properly balance them. As much as Id love Storm Shadows. They would break gamemodes like ASB
The Grom-1 is different, it’s a gliding bomb that can go beyond Mach 1. I’m talking about cruise missiles. Gaijine nerfed the FOX 3 because otherwise the maps would be too small too. So they can also nerf the cruise missiles which are subsonic
The big advance in gameplay with cruise missiles would be terrain tracking, otherwise it behaves like a gliding bomb that maintains its speed at Mach 0.9
It will be different with cruise missiles, given their large volume few planes will be able to take them in number and cruise missiles with more than 500 kg of explosive are rare, so I think that the problem of making all the enemy bases at the start of the game is solved