Next Major Update - Rumor Round-Up & Discussion (Part 1)

nation mains usually wants nerfs for the other side without similar mechanics for their own vehicles.

After everyone gets their turret baskets/vertical drives modeled I think the game will be in a pretty fair place. Both autoloaders and mechanical loaders have positives and negatives.

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DoOovBleG, when?
When?
WheN?
WHEN?

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We’re like 1-2 weeks out from devblogs

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I would really like a T 34/85 1960

17465576272608875695843746635010

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pops ain’t holding onto the bars, mate

Tas rohamvöleg is clearly real. Tas rohamlöveg is the well known fake tank.
“Assault nug”

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Hey, fun police
Where Devblog :D

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VT-4 absolutely. It’s a service tank of the Thai Army.

But F-14J is weird. The aircraft you show isn’t the F-14J and has nothing to do with Japan, but the F-14J was both considered and tested by Japan before losing to the F-15J.
This is technically acceptable by suggestion rules, but still very unlikely.

Personally I don’t really see it as necessary, and since it’s not much of a unique variant it wouldn’t add too much anyways. The history of it also stops at “was considered”, so really all it might do is offer some limited event option without taking from actually relevant vehicles, and even for that there’s better options.

This on the other hand is amazing, and would make for a great event reward at some point. It’s a pretty important historical event too, so maybe it could get a dedicated article / video.
Though maybe since Russia got it back (in pieces) it could also be done as a Russian event vehicle.

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Do it the other way around, give it the specs the West thought it had in the USSR tree so everyone fears it for an update.

Then make the event where it defects to Japan, alongside a fix to make it realistic

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More so about applying the realism energy equally across the spectrum. Bringing "nation mains* into the conversation is irrelevant. If the mechanic is something that the tank does in IRL, it should be applied where it can. The intent is to get over “realism for thee but not for me”. If we can find something that details the average pentality for a manual loader on the move, then add it. Similarly to how we have video evidence of canon going pew pew, barrel goes up or gets locked, round gets loaded, and the barrel goes back to the position of the aiming sight.

If we are looking at the pentality of firing and reloading on the go, we might just have to apply it to every tank in the game though since all tanks can shoot and skoot at the same time. Is that equally feasible given the number of tanks? Sure. But I would agrue we also need to look into the question of “does a hard enough jaunt to the autoloader impact the loading process then”? Maybe it does. It should be obvious now that these aren’t the same things and shouldn’t be compared to such. Autoloaders just have quirks as part of their design.

When this happens lol, (New card)

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Yeah. Although, now thinking of it, if overall loading time and target acquisition is the same (so it mostly visual) - I dont see issues to “make it pretty”. After all, in the end of the day, “Reloading is a balancing feature” (which, Imo, favors manual loaders for if you want to chance the speed/time for autoloader - please provide time tables (saw that one too many times on RU forum). Manual loaders? Tank under performs? 5 second reloading!)

Fix XBOX achievements plz!!!

Get Stridsvagn'd lol : r/WorldofTanks

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It won’t happen

F-14, F-15, A-7 (Su-25’s closest analog)

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i only saw pictures of it being mounted to the F-4 and F-8/ A-7

are there pictures of it on the F-14 and F-15?

F-14 & A-7, yes F-15 probably not, I might have to go though some video footage to see if there are any CTU’s anywhere for the limited instances of the F-15’s shown off.
F-14A & AIM-95
A-7 AIM-95

i also found this one, where you can see triple pylons on the f-4
image