I was more thinking about radioguided munitions, chemical warfare, building destruction with debris, scouting planes, radiosignaling etc…
But yeah, a bomber rework is also very much needed!
Also, removing base destruction with strike aircraft.
Thus adding more destructibles like bridges, factories etc… for strike aircraft.
Also, more map rotations where the airfield has to be destroyed in order to win.
I think gaijin could make some very cool amd cinematic missioms if they utilized AI more, tone some of it down, like the new event shilka’s are more frightening than the S-75. More mechanics and objectives would be huge, do events based around battles and reward players. Honestly gaijin has a lot of potential they could tap into if they added more polish to certain objectives.
F15A flatspins immediately if you turn it on i want my button its a massive advantage in a dogfight plus if it does flat spin thats gaijins problem for modeling it wrong. due to the dual vertical tail planes it is inherently very stable plane
the only time it was considered unstable is when the TF-30 engine compressor stalled and flared out causing flat spin this was only a problem on the F-14A model tomcats. If it caused instability in the plane it wouldn’t be on it IRL
Wouldn’t it be a funny joke if F-2 was in the next update teaser? And wouldn’t it be absolutely hilarious if it was also modeled really well? With ASMs and GCS and new FCS mode mechanics? Wouldn’t that be funny?