Thats it
There is no “rework” to announce. So im not sure where that has come from before the vehicles have even become available to test yet.
It looks like what happens when cars go out of full render distance in GTA V
Spoiler
Anyone have any guesses why the devblog is so late today? It’s way to early for a teaser rn
Its not late yet. I would say the previous ones were early.
I have done custom testing with thrust vectoring missiles at low altitude and near the ground, I most assuredly can say some rework needs to be done if there is to be any semblance of proper implementation if this was to work for an SPAA hence the question. Either thrust vectoring has already been reworked and just not announced or is planned to be reworked, I’m just curious which one it is.
Have you considered a situation where it is not worked on?
Brother the thing isn’t even in game,
your “custom testing” is meaningless
He might have tried it with the R-73s
MICA as well, I suspended the aircrafts mid-air to replicate vertical launch platforms.
Ok… R73 = IRIST-SLS ?
In no way, but they’re thrust vectoring too, so in-game, they might have a similar way of working.
Our MiG-29 was made from F-14
Or. Hear me out.
Just wait for it to be released before jumping to stupid conclusions…
That is possible but I foresee them coming back and saying it was always planned to be re-worked once/if there’s backlash to it constantly spinning out in certain situations.
Or they just might give it guidence delay untill it speeds up enough.
Yes, whatever. What he tried to do is recreate a thrust vectoring missile launch from a low altitude/speed and it seems it didn’t work as well as one would’ve intended them to.
It’s almost like airlaunched missiles behave differently compared to ground launched missiles or something 🤔