Next Major Update - Rumor Round-Up & Discussion (Part 2)

Well if you start to go into variants like that for US the same end result occurs but 100% UK should be getting stuff

Just because some nations only had the Eurofighter for top tier shouldn’t mean they get nothing.

When all nations have plenty of unique and C&P that could have been added to fill out their ranks.

Many of the updates nations got nothing, they could have been padded out with some reskins at worst.

A stroll through the suggestions section easily shows plenty that could have been added, just not top tier.

But instead they get no content, then fewer people play the nations, leaving only the dedicated to the nation and in turn the players get good, vehicles BR gose up(and here starts the BR loops, that make even less play the nation).

Yeah, at least they seem to be doing a good job with naval.

They might have actually learnt from the mistakes of the past in that regard.

But yeah… They dropped the ball on the SPAA and even if for Britain, the Skysabre just wasnt ready in time. Why are we getting the Badger and not something like the Boxer or Ajax for actual top tier. Something we’ve been jsut as desperate for

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I’m curious on all your thoughts.

Do you think the SLM will be playable, or just a static map thing?

Like last year / early this year, we seen a bunch of assets for things like Patriot get leaked, but the general consensus was, these would just end up being static things in air battles or something, but lots of people got hyped assuming they’d add Patriot as a playable thing.

Do you not think it’s kinda plausible that SLM ends up being a similar situation?

I’m just struggling to see how they make a 3 separate vehicle system work I guess.

@Smin1080p_WT I wonder, is there any Progress of the Raytracing for Consoles?
Because the Bugs are getting more and more while the report for it is now since more than 3 Weeks on Info Requested…

yes

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I think systems like Patriot and S-300 will 100% be AI targets and not player vehicles, but SLM is just about reasonable enough for introduction I think.

I was guessing 20-25km would be the target ballpark and maybe we’ll see the SLM soft-nerfed somehow to not be quite as extreme as 40km but it is the only way I can see a lot of nations getting anything is by moving the goalpost forward a lot and is the only way I can see of them unnerfing weapon systems like Brimstone.

Other nations can keep pace with the SLM like CAMM-MR for Britain (and maybe Italy?) and the US has the extended range thingy for the SLAMRAAM which would be similar sort of range .

So I dont think its all that unreasonable.

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It’s just when I was reading all the stuff about that new Chinese SPAA, and please correct me if I’m wrong (as I know very little about Chinese stuff), but people were saying it could use longer range missiles than what snail gave it in the devblog.

That would suggest that snail, seemingly view Pantsir range and below as a sort of ideal for what they want SPAA to have. At least with Spyder they could limit it to Python-5 to achieve that same range envelope.

But SLM is just going to be massively ahead of everything, which makes me wonder if it’s just going to end up like the Patriot leaks.

super modern stuff, is a lot of stuff that war thunder hasn’t implemented and will require tons of work… if they are sayin 130kmx130km is a limit for map size, missles fly that far alone and missiles being developed that go FURTHER than 130km, there isn’t much engagement in normal matches to allow rewards for players that just get deleted from 100km from the battle field regardless of game mechanics in the game or not.

stealth truly needs to be implemented and not a bug where you can be 300m from target and you won’t see the name tag (a good idea for stealth)…

battles cannot start in firing range for most missiles (besides the few acutal large maps we get) #grandcanon is goat/amazing example for larger maps…

active equipment needs to exist aswell, just a lot of things in general to make very modern stuff actually work…

or we will just get a f35 as example, with aim 9m’s and 120b’s…

super late and not spoken correctly, for free no charge added.

The big question is LOAL.

Because from what I understand. SLM is 25km ish range without supporting the missile.

So 25km isnt all that unreasonable for top tier at the moment.

If we do have some form of LOAL, then it could reach 40km.

Its just tricky.

I assumed SLS was meant for testing IIR in game, but SLM does seem really extreme for that.

I guess the question really comes down to the counter play, or if SLM has multi-vehicle, how that is modeled and if its vulnerable

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Fun fact: We already have IIRs in game, the Ty-90 (and even PL-5EII, also, as it uses the same seeker), both are IIR irl. I think there’s technically some more but, yeah.

Gaijin models them the same way they do ever other IRCCM method they don’t feel like modeling, gatewidth + tracking suspension (or just gatewidth in the 5EII’s case).

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Fair enough, but still not IRIS-T, ASRAAM, Aim-9X, etc etc

Honestly? I feel like they’re gonna have IIR AAMs use the same things, honestly there’s not much reason to have more advanced IRCCM modeled anyways.

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the surface area of a map 130 km by 130 km is 16,900 km²
Malvinas have a total surface area of approximately 12,173 km²
If you travel diagonally, from one tip to the other, it’s almost 185 km.

bro all the SAMs being added right now would be playable, they are not going to be static things they were really clear with finding a way or mechanic to introduce them as playable vehicles also in the leak list of mike if you saw IRIS-T SLM ----- GER (PR) the “PR” part is for passive radar most likely and this means it would be 2 vehicles the main battery and the radar.

The best theory i’ve seen is a much narrower gate width than we have already in game combined with maybe seeker shutoff or push ahead or something to create a “dual-IRCCM” seeker.

But I was really surprised the SLS devblog had nothing for this

As far as these places never hosts any airfield, this seems to be the only possible layout.

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Being a Diaganol map will help a little at top tier (180km between the 2 points and not just 130), but still. What a missed oppotunity

yeah, it’s very likely. Great catch.

It’s a shame we dont have a sim version
even a ground map for goose green would be great.

Still want that carrier battle, since there will probably never be another one, so this is the closest moment to an all deck carrier to carrier engagement in post war history and likely the last

Just get both sides CATOBAR(ark royal and forrestal) and allow any nations any naval aircraft at the same BR to participate

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