And? I and many others still enjoy it, just because you see problems within the game mode doesn’t mean that they don’t deserve their own focused update.
Besides they fixed the botting a while ago, the game-mode has been on the up for a while. Although I don’t like the recent NAB changes, I still think overall the Naval experience is better.
U cant dodge Starstreaks with just a roll. Also theyre SALH so no IRor RWR warning
Its an unfortunate sideeffect of their AP ability.
I wouldve argued that they are Frangible hence shatter on impact which would make em deadly against aircraft with paper thin sheet metal bodies but useless against ground vehicles.
Theyre not IRIS-Ts.
The seeker is comparable to stinger (slightly better). Has less range than IRIS-T as well as less manoeuvrability.
Again, a different issue that needs a separate solution.
Ngl i dont want IRIS-T for jets anytime soon.
Gaijin needs to give bigger maps and less players per game for that to be viable.
Eh, rolling increases the change of the missile phasing through the target, which is very common for starstreak at 200+ ping. Happens to me all the time in the Stormer HVM, I would imagine its the same for the Heli mounted version.
Sadly there is much left to be desired from gaijins implementation of the starstreaks. They should not revolve around the crosshaie kike they do rather they should more or less oscillate about it. Losing less speed as well as leaving less room for target phasing.
Spaas are never as game breaking as CAS.
Most spaas can only engange air targets. If there is no air targets they are useless.
It only brings back the focus to actual ground combat.
You still can play CAS. Most spaas only get spawned as an answer to CAS after the first one hit the map.
Not to mentiln u still can skim along the ground lvl. You only need to airfield spawn.
Its not about breaking game balance. Its about you needing to adapt and play differently