I hope its a boatblog, I enjoy reading people’s reactions to them.
You’re probably on to something.
Also, these leaks mentioned WW2 bundle packs for US/UK/RU. Presumably they’ll be wanting to put them out sooner rather than later if they’re wanting to do preorders, one would have thunked.
Hope if/when they do those, they put em all in one blog together and not individually across 3 separate days.
You’ve jinxed us
Now its gonna be a coastel blog…
there is still 3 days for dev blogs, I think the plane has bigger chance today.
Huh? Theres still potentially weeks of devblogs left?
I thought you mean they want prem pack dev released before the teaser
We dont have any air launched variants of IRIS-T planned anytime soon for any vehicle currently. Adding this type of missile to one helicopter means all of them need something +/- and also is an incredibly potent missile for all other air targets.
And? I and many others still enjoy it, just because you see problems within the game mode doesn’t mean that they don’t deserve their own focused update.
Besides they fixed the botting a while ago, the game-mode has been on the up for a while. Although I don’t like the recent NAB changes, I still think overall the Naval experience is better.
Yep. They are thrust vectoring at launch.
U cant dodge Starstreaks with just a roll. Also theyre SALH so no IRor RWR warning
Its an unfortunate sideeffect of their AP ability.
I wouldve argued that they are Frangible hence shatter on impact which would make em deadly against aircraft with paper thin sheet metal bodies but useless against ground vehicles.
Theyre not IRIS-Ts.
The seeker is comparable to stinger (slightly better). Has less range than IRIS-T as well as less manoeuvrability.
Again, a different issue that needs a separate solution.
Ngl i dont want IRIS-T for jets anytime soon.
Gaijin needs to give bigger maps and less players per game for that to be viable.
Iglas have auto lead via TVC at launch… and theyre only caged until launch.
Eh, rolling increases the change of the missile phasing through the target, which is very common for starstreak at 200+ ping. Happens to me all the time in the Stormer HVM, I would imagine its the same for the Heli mounted version.
Nothings sure, u act like the slm is the only nissle with the named capabilitied.
Is everyone forgetting the spyder aio gets derby er possibly?
Just use vikhr as anti air, has proxy fute as well, which heku launched atas is missing for whatever reason
Not worry about SPYDER with Derby at all. after all it’s just a Derby with 20km range.
Derby er is 40km
it can do fine with just SR, but SLM can’t work with SLS
You could start with giving helis modeen stimger like the K variant with proxy fuze
Sadly there is much left to be desired from gaijins implementation of the starstreaks. They should not revolve around the crosshaie kike they do rather they should more or less oscillate about it. Losing less speed as well as leaving less room for target phasing.
So why then limit the spyder if this can work to give both teams the same defense capabilities?
Doesnt make sense
that’s why I think SLM will get some kind of limit.
new top SPAA should be something with similar or even worse energy but auto piloted and FNF