fair in that case then lol
i want 3 of whatever the person that named that took lol
The british ones are nothing particularly gamechanging in terms of capability, those could probably come at any time ( though maybe not in the upcoming update specifically, since that one looks to be battleship focussed ).
Argentine ships have dedicated AShM 's in the form of Exocet, so while I believe those too are possible to see ingame, I shouldn’t pin them as a possibility in a specific timeframe until the general possibility of active radar antiship missiles also seem to have a specific timeframe.
Which is still notably faster than a BVM without autoloader at all? or a BVM that is fully dead?
For the challenger specific there is a multiplier of “1.333x”, meaning your reload becomes 6.67s after with ace, and 7.06 without. You can find the multiplier on Gszabi’s datamine github.
No loader iirc just doubles reload?
What I am saying here is that a BVM will only survive (which you made a sizeable deal of) if the aim is bad. the BVM is (in my experience) the mbt that is the easiest to onetap at toptier (after their weaker brothers, the chinese mbts).
I personally disagree but you left the discussion so i wont type another essay.
I fully agree that the CR2’s are hopeless pieces of junk and hope that Britain will develop a working MBT sooner rather than later.
So CR2 can fire faster than a dead BVM therefore the BVM is worse?
What the hell is that argument?
Thats like saying the T-80BVM is worse than the Mark V because the Mark V has a better reload rate and mobility than when the T-80BVM is dead.
My good friend didn’t want to talk about aced reloads so I talked about expert. Ace’s are out of reach for most players so we use the golden (silver) standard and talk about aced crews as is more fair.
This is just flat out untrue. Before the basket the Abrams had the 2nd highest post-pen survivability after the Merkava’s. This has not changed one bit but now the Abrams will not be able to return fire.
BVM still just dies when you shoot it.
This cannot be anything but ragebait.
Not a single nato mbt has ammonition or 3 crew in a spot that will cause it to die when shot at a very shallow angle.
Every tank ingame can get penned. What is this argument about then?
Do you even play this game?
Read what you replied to earlier. The argument that a BVM outreloads a CR2 without loader is purely void because in a situation where a CR2 loses their loader the BVM would be dead. (and I fully agree the CR2 is worse than the BVM dont get me wrong)
Id say there is a lot of situations where you might loose crew but not die in a lot of MBTs, but a autoloader can always be fully repaired anywhere at anytime.
And Ive Direct hit BVMs in the turret rack before and not killed it
I have hit Challengers in the ammo rack and not killed them.
Ammunition in this game is sadly but a diceroll. BVM’s (and all other carroussel autoloaders (292 not included) luckily are a 100% kill chance if you hit their “projectiles” (lower part on both T-80 and T-72 style autoloader) which for some stupid reason are modelled differently.
This 100% needs a change but luckily there is a consistent way around this issue that makes killing T-series mbts the most consistent out of any high tier mbt.
I do agree here, when the loader is knocked out, they usually have a cooldown of some seconds and then they can shoot with the longer loading rate, while the russian MBTs have to repair their entire autoloader to shoot again. I must say though tha if the turret baskets ‘nerf’ is to be applied to all nations that have them in real life, then this problem will be solved.
And then there’s the survivability. Everyone knows the bsic weak spot of the russian tanks, as all of them are the same and a big playerbase plays them, however, as you might have seen, some other tanks aren’t seen as much (the merkavas ar an example) and thus, the players don’t know where to shoot, though as long as you shoot at the plate (eithe upper or lower) you have a guaranteed critical and you might take some things like the gunner, the loader or the breach.
Thankfully, this is one nerf that cannot be applied to the CR2 (though I guess they will anyway)
oh this i know, but it’d be funny to see that monstrosity in game xD
Yep, I saw a photo of the turret, quite interesting as I would’ve expected it to have one. Was it because everything was on the turret itself or something like that? Anyways if the turret baskets get added, the challengers might be a bit more playable though I must say that 540 mm of pen at top tier is quite weird considering other valies such as the 580 mm from russia and the ultimate 650 mm from the DM53s. Does Great Britain not have more advanced rounds with more pen? Or are they too much currently? I don’t have any Challengers though ao I don’t know how it fairs at top tier.
And also the second longest location name in the world behind Krung Thep Mahanakhon Amon Rattanakosin Mahinthara Ayuthaya Mahadilok Phop Noppharat Ratchathani Burirom Udomratchaniwet Mahasathan Amon Piman Awatan Sathit Sakkathattiya Witsanukam Prasit, the full name of Bangkok.
Its been discussed recently in the CR2 thread;
For the CR2, no, Britain opted to stick with the rifled barrel as they liked HESH. Though L27A1 can get a pen buff
https://community.gaijin.net/issues/p/warthunder/i/bMbEJftRqiSp
and is missing ERA perforation if/when that gets modeled. There is also a suspicion that L27A1s post-pen damage isnt quite right and needs a review.
Biggest buffs the CR2 needs right now is:
- Missing armour added
- Missing spall liners added
- ERA overhaul
- Ready rack increased from 4 rounds to 28 rounds
- Regen Steering
- Dozer blades (More fun than anything else)
That should keep us going fairly well for a little while long at the very least. And then we can get the Challenger 3 ( CR3TD doesnt count, its got no armour and missing most features like LWS) which can come with a better shell, etc.
Also, we can always go back to the old solution for the CR2, which was to give the CR2 a reload rate buff over other nations. We were the first or second to get 5 second reload years and years ago
One of the weakest tanks at top top right now. Lowest moblity (except for the CR2E), second or third worst protection, average shell, etc.
CR2BN is only “good” because it has some of hte best optics and the best APS
The recommended playstyle is rush into CAS, and stay in the air. (though with no decent IFVs because gaijin refuses to add them, its not quite as easy)
I think in that case the ask should be to nerf those munitions to bring parity as opposed to further buffing and exasperating the problem
As for your other comment:
I do fine as Japan and we don’t even have CAS lol. It’s not balanced but it’s not unplayable, fwiw
Outside of the usual issue of CAS being overbearing right now, I think the actual ground combat seems fine? The winning combination seems to be who keeps spawning instead of leaving the game
Then, there is no need to add a 40km range SPAA. Just need something 20km range like the Pantsir for all nations. But Id still like FnF Brimstones for ASB
Bare in mind, the TKX has a 4 second reload vs the CR2s 5 seconds (with a larger ready rack too), and a better shell (50mm more pen), better moblility (11kph faster), better zoom (not sure about thermal gen)
BN has better armour and the APS
TKX looks pretty decent for the current gameplay at top tier. Though like Britain, Japan seems to be denied top tier IFVs
For Japan it’s at least partially due to a lack of options, as there’s only one non-Thai one, the CCV, which has very little public information.
Fair enough on that then, But Britain has at least 6 options for 10+ so its a real shame
CCV my beloved