I’ve fully researched Japan’s tech tree for both ground and air forces. Aviation is fine; it’s fairly straightforward. However, with ground vehicles, I didn’t pay much attention to wins or losses until I got penetrated by what felt like a sea breeze—because calling it armor is a stretch. That’s when I understood the issue. I hadn’t played realistic tank battles for about two months, as I was busy grinding aviation. Recently, I decided to grind Germany’s tech tree from Leopard 2A6 to 2A7. It was hell! I noticed my win rate with Germany is only 36%. I’m not a pro player, but no matter how many kills you get, if you’re playing Germany, you’re likely to lose. Pay-to-win exists in this game, and it’s called the USSR!
Look at how much premium equipment the USSR has compared to other nations. It’s not just the quantity but their purpose. Normally, grinding helicopters takes forever, but the USSR has premium ones with top-tier missiles, three top-tier MBTs, IFVs, and more. What else can you call this? Soviet tanks at top tier are the fastest, their armor is better, and their additional protection often stops top-tier NATO rounds, even though it’s meant to counter HEAT shells.
What about aviation? It’s great, isn’t it, facing an enemy with two top-tier attack aircraft (Su-30 and Su-34) that spawn without penalty and carry missiles you can spam without skill. What does Germany get? Oh right, Brimstone missiles that, for some reason, only lock on via laser (because this is such a “realistic” game). Thanks for not nerfing the Rafale into oblivion with your love for everything Russian! Is it easy to strike with those missiles? Sure, if you’re highly skilled, but Soviet jets don’t need skill. And air defense? It’s nonexistent. I’m surprised you haven’t added the Pantsir S1 as a premium yet—could make another $60.
For New Year’s, I bought a few premium packs, including the T-80U-E1. Playing it made me realize skill isn’t the issue. It’s absurd that with the Leopard, I get 2 wins out of 10 battles, but with the T-80U-E1, I get 8 wins out of 10. In the first minute, USSR players spawn their overpowered aircraft that keep burning random targets. I’m starting to understand why the game’s online population is dropping. At top tier, a 7v7 match is considered crowded—very crowded even. Yet, there are always 100 players in the queue waiting for a battle. Why? Simple—half, if not more, are playing USSR. Fun, right?
It’s baffling how this gets ignored. I don’t understand why they don’t give the EF-2000, say, six missiles instead of 24 Brimstones, but with proper guidance to counter the Su-30 and Su-34. I thought this was just a Germany issue, but no—Britain’s the same, Japan’s the same. France is still holding up, but I bet they’ll nerf it soon too. Just not the USSR.
Please, don’t lecture me about skill! I’m not a pro, and I don’t play tournaments, but the facts remain. Everything they “nerf” for the USSR is just dust, while Germany and Britain are clearly not for casual enjoyment anymore. I’m not even mentioning that German Leopards are the worst in the game. I know USSR tech fans will jump in, claiming they’re the worst nation to play and that they’ve been constantly “nerfed” just to keep their favorite toys intact. But let’s face the truth… In the next update, even with the addition of new air defense systems, nothing will change…