Yeah Smin, when will we get to know the first dev-blog?
First dev-blogs on Friday’s and nothing over the weekends is just mean.
So how about a trailer next week?
hell no, a landmine only hurts once
legos hurt forever
the most interesting mechanic im seeing is the missile warning system for the RAAM SEGOL and the PUMA altough idk if others will have a missile warning system too
panic maker in ground RB sounds fun tbh
can I slave it to some sort of CMs?
Smoke grenades, some tanks turn the turret in automatic and smoke or can be semi active and turn the turret towards the direction of the missile and manually smoke or you could just deactivate the counter measures, in case of the PUMA the smoke system isnt directly attached to the turret, so its independant from the turret turning, basically you have 3 modes to chose, active, semi active and passive
i believe some aps can also alert the crew of the direction of the missile and even what kind of projectile is coming at them but im not sure since the spotlight is taken by the aps itself, and they never talk about such feature are present on their aps, like Trophy or Iron fist, If somebody has information about this that they are willing to share, it would be a good contribution
Swift
Hopefully this update will be bug free.
Spoiler alert Its not. :> (I’m joking btw)
I think there should be a new title “Lieutenant Officer” (Get to level 100 )
Because Lieutenant is a lowish officer rank
Be ready for MICA to do the same thing that SRAAM (and other TVC) does:
That would be nice I suppose.
Also all u just get is 1M SL, and i think should get more then just 1M SL
MICA already had this bug in the dev server but still it was the best ARH missile. As long as it doesn’t significantly hinder it’s performance we can overlook it.
Ok, I must be going crazy but at the end of the video they just posted does i not say fox3 in the background?
1000 GE would be nice
no
I mean that would be a lot better, but in a more realistic sense it would be maybe at the very least either 2 or 3 ml of SL.