Yeah.
What’s the point of M1A2 SEPv2 when, instead of being the upgrade it should be, it actually feels like a DOWNGRADE because all it features compared to SEP is extra dead weight?
What’s the point of Challenger 3 (TD) if, the way they implemented it, it doesn’t even feel an upgrade compared to Challenger 2E because, while it has more pen, it has slower reload and worse armor because the devs somehow gave it the wrong and outdated turret the old Challenger 2s used to have before their armor update?
(Community Bug Reporting System)
What’s the point of Leclerc AZUR when it’s just a slower Leclerc S.2?
What’s the point of Leclerc S.XXI when they didn’t model half of its armor improvements, therefore, rendering it a S.2 gameplay-wise? (Speaking of S.2, it should also have better armor than S.1, yet it doesn’t either.)
What’s the point of F-16C, F-15A, MiG-29SMT or SU-27 if all of them are going to be played the same way? Merely thrown into a 16v16 mess where everyone dies within 1 minute because all the match consists of is essentially mass-head-onning with 256 missiles being fired simultaneously against each other?
Seriously, Air RB at Top Tier feels like a Napoleonic War. Spawn, both teams fire a volley of missiles, everyone dies at random except 1-3 survivors in one team, next match. 16 vs 16 is simply not fit for Top Tier Air RB.
So… regarding new additions;
What’s the point of M1A2 SEPv3? They will likely give it the same armor as M1A1 HC once again claiming that “they don’t think it can have better armor”.
What’s the point of F-15C or Eurofighter Typhoon? Both are going to rush head-on into the same furball to die to one of the hundreds of missiles fired at them at the same time.
Etc, etc.
I was always extremely excited about new vehicles, but… right now, I think what we need is Gaijin taking seriously the modelling of Ground vehicles, and reducing the scale of Top Tier Air RB matches so that they are anything else besides a Napoleonic volley fire war with missiles.
E