Indeed, their major issue is with the space problem, but sub-trees/nations have 3 major things for them:
Helping the host
More vehicles
Representation
Sadly, people think point 3 should never be a point, and any nation that is a sub should be treated as badly as those without a home, and in turn that means point 2 is pointless, as unless it’s the most unique vehicle that fits the one gap the host has, it should never come, no matter how important the vehicle is to the operator nation.
@Smin1080p_WT With the conclusion of this Nuclear Escalation test run, is there anything we can expect in regards to it going forward? Should we be expecting a new update by BVVD or another test run within a similar timeframe?
there been any news on the APFSDS for the Sabre mk2? or is it still at 8.3 with nothing over the warrior (cant wait for the monkey paw to curl and the warrior gets up br to 8.7)
The big issue is it’s not really clear if some of the additions actually make the tree viable, and to build off of GaraGudubet‘a point, a lot of trees are losing what aspects make them feel unique
A big example that I’ll point to is the Leopard 2a5nl’s. It’s a microcosm of the issue with its subtree. The tank has no line up, doesn’t fill a gap in the French tree, and it adds to the increasing number of German MBTs in the French tree and grind.
My take is that Subtrees should serve three primary purposes:
Filling gaps in primary Trees that can’t be filled with domestic designs by adding unique Subtree designs
Show off the unique designs of said Subtree
Fill gaps in primary trees with imported vehicles in subtree service
A lot of subtree additions have been only been hitting point 3, if even hitting any of those points. While I get that some folks want to run 100% Indonesian/Dutch/Hungarian etc line ups, at some point we might as well just have an Omni tree if every nation is going to completely homogenize and lose their distinct feel
Hopefully we get nations folders soon, so sub-trees stop being treated as if they should only have the negative aspects of sub-nations applied to them and none of the positives.
Negative aspects:
Lack of space
Few additions (one a year usually)
Often missing one or more sides of their military vehicles.
Used as filler for host
Positive aspects:
Semi-common and large number of additions
The addition of historically or otherwise important additions to the operator
The ability to make line-ups of the operator.
Allowing representation of underrepresented nations in vehicle-based games
Well, Gaijin isn’t the best at it; they do see the good in staying true to the positives of the sub-trees system. It’s just the issues with the system (which can even be found in the South African sub-tree), reinforcing the negatives.
It likely does help that Gaijin has built itself around operators and not vehicles as WOT did. And it the only reason so many players still play WT, because despite how horribly Gaijin treats homeless/split nations (covering premiums in symbolism that connected to another Nation, making all of the modern stuff premium, giving nations vehicles they had no connection to and even rejected without testing, unlike the nation that already had it(twice at that tow), etc.) It’s also the best treatment outside of a Map game or RTS in the military sphere. Because of that focus, we’ve had “C&P”/duplicates, etc., before ground was a full game mode, as the link vehicle was given out for pre-ordering ground itself, meaning a “copy and paste” Sherman is older than ground battles.
Another problem is that the RARDEN performance is exceptionally implemented as such so its lack of RoF was compansated with more penetration for its APDS.
APFSDS will improve the gun but slightly. Just like CV9035’s improvement. A few mms.