I didn’t even mention angle of the launcher. Because it’s not aimed high up that means you have to rotate the entire vehicle in the same direction as the enemy plane and if they get above you?
Lol not only will you not be able to hit them like the Elde, you also won’t see them and the radar is so tall it’ll be a HE magnet
Again idk why anyone would be excited to be playing a vehicle that will just be food. It’s like asking to have your finger nails be ripped off for fun. It makes no sense
If it is that bad then why are they even adding it? I think a radar fix to NASAMS would have been much better. Anyways more food for me as a CAS player
Seems very redundant, especially after having enough data to see that the Elde is very poor, adding basically the same system makes no sense. I was waiting for the RBS 23 to fill the 12.0 spot for a useful spaa
How does anyone logically speaking think hur dur 8 missiles with ammo box only 8km range = datalink better radar 32x missiles with box and 40km range. Seems fair
Because Gaijin devs have little to know clue how to actually make video games, all they know is 3d and physics modelling, they rely almost completely on feedback to make the game remotely playable. Remember how the BMPT was 10.3 on release…
Yeah i meant as in put these models together in an engine and connect them to a server and make them move around, that is basically all they can do, im willing to bet money they dont have a single game developer on pay roll…
That was also earning them money, again outside of just hating Sweden there is no other reason. It’s so they can add something without actually fixing any of swedens problems like usable low tier SPAA or a 5.x aircraft and so fourth