Hey. Its best to make interface suggestions here: Interface - War Thunder — official forum
This way, others can comment on and support the proposal.
Hey. Its best to make interface suggestions here: Interface - War Thunder — official forum
This way, others can comment on and support the proposal.
Does anyone understands snail logic?
Snails refuses to gave BR decompression because that would raise the quetime
Also snail:
Keeps adding Vehicles in a pretty short time making quetime ~5 minutes and longer
bold of you to assume that there is any logic
Even chaos is a system ;)
I wonder if they actually end up turning Bullet Hell into a permanent mode or if it’s gonna end up as a recurring event mode. I really do like that they include lower BRs now, as even with just guns, I much prefer the less advanced jet planes.
Now, if only they did a special mode for bombers and strike aircraft (or just let us fricken play ARB EC…)
i have a question
for stat cards you guys do vertical loops right thats how you measure turn time ?
why not use degrees per second ? it be far more accurate as vertical loops are more about engine power then turn time alone
are you ever gonna change these as most people disregard stat card turn times because of this
Why don’t you just ask the question right away?
i wasnt done typing
Clicked reply too soon, eh?
Happens to the best of us
And also make it show both ITR and STR. I literally thought the turn time was based on the instant turn rate until recently
yeah like this graph if they did them like this it would make life so much easier for everyone involved you just show the best turn time at a few different speeds
What I think would be great would be:
becasue those depend on:
speed, altitude and fuelload
it would be as useless of an stat as teh current turntime without knowing the exact conditions
So does turn time though?
They should just give the conditions clearly.
Every graph and value must be linked to context to have any worth, that’s a universal principle
just say alt and im pretty sure all stat cards are done on min fuel
just like how speed say MAX speed at sea level
turn rate still depends on speed
yes there should be 3 turn rates one done near max speed a middle speed and a low speed so you can can estimate performances at other speeds in combat
i would like that actually it be amazing but i feel that be asking to much from them
As previously mentioned, we have plans to update and improve the way information regarding vehicles various aspects is displayed in game.
At the moment, its too soon to say the who / what / when, but its always possible in the future that the information displayed could well improve.