This seems to be regular practice these days, sadly
Special VR versions split from the main game happen a lot and those VR versions usually get special features that never make it into the main game.
I can kind of understand why they would do it tho. A seperate version just for VR lets them experiment more with new features and modes that might not work in the main game.
Also, we are talking about a company that decided to spend resources on adding infantry rather than using those resources to make sure the existing game modes and vehicles get much needed improvements.
Does anyone understands snail logic?
Snails refuses to gave BR decompression because that would raise the quetime
Also snail:
Keeps adding Vehicles in a pretty short time making quetime ~5 minutes and longer
I wonder if they actually end up turning Bullet Hell into a permanent mode or if it’s gonna end up as a recurring event mode. I really do like that they include lower BRs now, as even with just guns, I much prefer the less advanced jet planes.
Now, if only they did a special mode for bombers and strike aircraft (or just let us fricken play ARB EC…)
yeah like this graph if they did them like this it would make life so much easier for everyone involved you just show the best turn time at a few different speeds
basic statcard with the values at one speed and altitude that is coherent with the aircraft (and that speed and altitude is clearly shown so we know what the numbers represent)
further menu to see all the plane’s specs depending on speed and altitude
So does turn time though?
They should just give the conditions clearly.
Every graph and value must be linked to context to have any worth, that’s a universal principle