How much of that is because of close range maps? Most battleships were designed to have immunity zones usually in excess of 20k yards. Often firing at each other over the horizon.
Over time, all Naval maps will inevitably be expanded in size, much like what we saw in Air Battles, where maps had to grow to accommodate the transition from early jets to modern aircraft. It simply makes sense to give battleships (BBs) larger, more open environments that allow them to operate as intended, while also refining and improving gunner mechanics to make engagements feel more skill-based and rewarding.
Of course, I understand the developers need to balance realism with gameplay, keeping matches fast-paced, fun, and interactive. But right now, there’s nothing more frustrating than spending 20 to 30 minutes sailing across the map only to be blindsided by a torpedo or instantly deleted in a single salvo.
Larger maps would not only reduce these “all-or-nothing” encounters but also create space for more tactical play, longer engagements, and meaningful positioning.
In short, expanding Naval maps and improving gunnery systems would preserve the excitement of quick, interactive matches while also respecting the scale and role of capital ships.
It would be a natural evolution of the mode, just as Air Battles matured with bigger maps and more nuanced mechanics.
You need to realize this game is constantly being improved, updated, and worked on. At this point, it might as well be considered a perpetual beta with no clear intention of ever reaching full release, essentially Star Citizen 2.0.
These paper ships are so boring in my opinion. Especially the paper loadout for the Gneisenau like give us an option to change to the historic one.
Or that they keep adding these WW1 Dreadnoughts that have a single guy with a bolt action rifle as anti air defense which on top are the same ship for the 100th time which only has like a different smokestack or something.
I really hope that we get submarines or missile ships or aircraft carriers or something soon.
Sweden has such cool ships and also naval aviation.
I have to agree with your statement somewhat.
Yet another World War I-era dreadnought as the 16th ‘new’ ship just doesn’t cut it anymore. At this point, it feels less like meaningful progression and more like padding the tech trees to artificially prolong the grind before players reach the truly exciting content.
Even if an announcement comes, that King George V is finally on the horizon, (Fingers crossed) I can’t help but feel it’s going to be dead on arrival. The perfect window to introduce her has long since passed, and instead of feeling like a flagship moment, it risks coming across as a stale afterthought.
Depends on what ranges you consider BVR in war thunder
But even then It doesn’t matter
Also matters very Little
If the M10 Booker is added, will you still consider these vehicles paper vehicles?
Or will you change your mind?
It had its production cancelled.
A ship of a battleship’s scale is the equivalent of producing 153 M10 Bookers.
They are slowly adding missile ships but not every nation are getting them unfortunately.
For battleships, each BR bracket results in improvements that can reliably smash any down-BR ship, unlike destroyers or cruisers. Therefore they have to add any possible design to fill gaps, which I am not feeling right now for the German TT.
I also don’t think CVs and submarines will make in the difference in the core gameplay. WW2 submarines are too slow in underwater and any aircraft CVs launch will be obliterated by bots unless all AA get nerfed half their accuracy.
40 to 25 km range.
Rafale stays the best up until 25-30km, at which point It Is useless to launch missiles further (25 Is already stretching It)
Which doesnt change for other ARH missiles.
Even though at 30k ft and Mach 1.5+ with C5s I can in theory hit something out to 60km. I wont fire until 20-25km most of the time
Coastal battleships would be very cool also
I believe ships were granted access to paper designs because, unlike tanks and aircraft, they don’t have the same breadth of options available.
It was agreed that the paper ship option would be included specifically to help fill gaps in the naval tech tree, i’ll see if i can find a response from Smin1080p on the matter.
@Smin1080p_WT could you comment on this please, regarding the choice to use paper ships, if you don’t mind that is, thank you xD
is there such things as Coastal Battleships ?
Britain calls them Monitor ships,
Sweden has ships like HSwMS Sverige
Large but limited number of guns, Good armour, but relatively slow, and designed around a shallow draft, making them less ideal in open water, but perfect for coastal defence or Amphibious landing naval support
There are zero paper ships in War Thunder at this time.
War Thunder only has production ships.
This is the order of manufacturing vehicles in the world:
1- Paper.
2- Scale-testing/prototyping.
3- Combat prototyping [gun testing in the case of ships].
4- Production. [This is where M10 Booker, Soyuz, Z47, etc end.]
5- Service.
Tanks are allowed to be at 2, 3, 4, and 5.
Ships can only be 4 and 5 in War Thunder.
It’s unfair in favor of tanks and aircraft.
And people are complaining that ships are allowed even 2 units while tanks and aircraft get 4 units of availability.
Hey.
Yes, we have said for some time that ships have different standards to Tanks and Planes.
Q. Will there be projects for series H battleships for Germany in the game? They were laid, but were soon dismantled. The battleship Bismarck will not be able to withstand Yamato and Iowa on equal terms. We would like to see the H-39 project.
A: We consider as possible the addition of similar ships, those that were laid down, but were not completed in reality. - Q&A
what is in the next update and how can i find out?
I think it’s a bit more complicated than that
(I could be wrong in this but IMO, this may be more accurate)
- Blueprint stage
- Mock up (what Tiger 105 is)
- Testbeds for technology (example would be F-94 modified to fire M61 Vulcan)
- Prototypes and evaluation vehicles
- Low rate initial production
- Full on production and service entry
Thanks Boss!