Next Major Update - Rumor Round-Up & Discussion (Part 1)

Bismarck should be one-hit killed by a fire-and-forget from a frigate that’s practically impossible to hit by Battleship main guns…?

nothing short of a nuclear AShM is going to one tap a BB

That’s going to depend on crew training more than anything.

I honestly can’t see a way for Gaijin to implement these vessels without it turning into a complete mess. For example, I can take the Pr. 206, the Pr. 121422 (if I’ve got that designation right), and the SKR-1/7 into matches and consistently rack up anywhere from 12 to 18 kills.

That’s with ships that aren’t even particularly modern, if I’m not mistaken, we’re talking about technology from the 1950s to 1960s. Please correct me if I’m wrong on the era, but it really shows how overwhelming these ships can be compared to the rest of the lineup.

Can’t wait :)

All of that sounds very complicated when it comes to concept, but… what would the “gunplay” be like?

Like, wouldn’t missiles just act like self-homing fire-and-forget ones? So basically, lock, click, and get a kill unless countermeasures were deployed?

I legitimately don’t see the problem there

HE slingers and HEAT existed at WW2 BRs for ages and the earliest ATGMs are at 6.7, which is within the WW2/Cold War transition range

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I am less concerned about Tomahawk and Exocet and more concerned about the larger soviet AShMs

I think early, on they should be wire guided, or counter- balanced with “amount that can be carried” if they are too OP, but much like planes and helicopters they should be fire and forget in the end, its down to the Radar and Sonar use / EECM of the defending player and we need that kind of progressive mechanic in the game.

Sea Power demonstrates an impressive balance between aggressive and defensive use of its weapon systems. The way this is showcased during gameplay feels both authentic and engaging, giving players a real sense of tactical depth.

If future War Thunder Patches manage to capture this same level of strategic execution, , it’s exactly the kind of immersive design I look forward to experiencing.

With current ASM implementation. I agree. Though if they were to become a main stay weapon, they might make them more potent.

But yes, at the moment, FnF weapons with a random chance of maybe hitting something vital are way less scary than the SACLOS ones that can be aimed precisely to hit weak spots. I’ve seen a Bravy or Douglas (I cant recall which now) one shot a Graf Spee before. So it would have to be a big warhead to be scary with a random hits

“It was always like this” (not to the same degree even remotely) doesn’t make it better for me to see Tiger IIs and IS-2s going into battle along PzH-2000s and 2S19M2s, hahahah.

Vehicles from the 1940s riding into battle along vehicles from the 2020s… it just…

The situation should have been improving, instead, it has been getting worse and worse.

The PzH-2000 is at 7.7 and the 2S19M2 is at 7.3, those are not WW2 BRs

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At the end of the day, it really comes down to the player’s skill and awareness, knowing the weak spots on most ships makes all the difference, but also the Missile weapons are more likely going to 1 shot the majority of other ships or at least critically damage them compared to solid fired rounds…

6.3 and 6.7 are WW2 BRs; and constantly need to face those things. Tiger IIs, IS-2s, M26s…

And, as you said, you can see MILAN ATGMs from the 1970s as early as 5.7; Tiger Is, M4A3 (76)Ws, T-34/85s…

6.3 and 6.7 aren’t WW2 BRs either, that’s almost always been the transition zone

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The maus sitting at 7.0 or even the is7

FnF weapons like EXOCET?

Eh… not necessarily.

Given that the impact point is entirely random and the damage dealt is just based upon the warhead hitting the hull like an unguided bomb on impact fuse. It might do damage, it might not. Messing around with Seagles has shown this quite clearly, If they all impact the centre point, they dont really do any meaningful damage and good luck even trying to sink a Carrier with them.

Its the SACLOS weapons that are more often than not SAMs and not ASMs that can be targetted and therefore hit weakspots.

So, assuming nothing changes… FnF AGMs would be incredibly annoying, but probably only really be a threat to smaller ships.

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World War II and Cold War vehicles should never be matched against each other.

These two eras represent fundamentally different stages of military technology and strategy, and forcing them to overlap in the Tier/BR system undermines both historical accuracy and gameplay balance.

There needs to be a clear separation in the matchmaking system so that WWII-era machines are not placed in battles alongside Cold War designs, even in down tier or up tier scenario.

Yes, and?

You know why BRs exist, right?

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True, let’s make the ultra late WW2 heavies nearly invincible