Everything you said is stuff that the game would benefit from regardless of stealth. I mean stuff like TVC, stealth itself, AESA, AIM-120C and R77-1, recently LDIRCM, things that are required for stuff like F-35, F-22, Su-57, etc
Perhaps. But I think the priority should be to get gen 4 vs gen 4 into a decent and healthy state (heck Gen 3 vs gen 3 isnt all that great either) before trying to have Gen 5 vs Gen 4 gameplay which is just going to be a nightmare of balancing issues and bugs
Yeah… I still think fuel dumping (the actual mechanic to dump fuel not the fuel burning aesthetics) was a good and important addition (when it actually gets added to everything)
but yeah… Too much effort is being put into the wrong things at the moment.
Just as an FYI, the earlier list is a fake leak. It was made and propagated as a bit of a social experiment. Always hedge your bets like that guy who called it fake was. Happy rumour milling!
Keep in mind all ARH AAMs ingame are very much in placeholder states. Their seekers, range, overall performance, is dramatically underperforming in some areas ingame. The Aim-120A IRL outranges the Aim-120C-5 ingame, and the C-5 should be so much better. Oh and the C-5 should have a longer seeker long range, it’s like 36ish km last I checked. Oh and don’t get me started on the missing smokeless motors on so many ARH missiles. The AAM-4 is so dramatically gimped it’s funny, the Michael is missing plenty of range, the Derby/R-Darter has excessive drag, the Aim-54 lacks in maximum G-pull and range, the PL-12 is also lacking in range (it should have range akin to the C-5, but that’s quite gimped as well lmao). Oh and the Fakour 90 prob shouldn’t even be ARH, but that’s another thing for another day.
All of it’s clearly done for balance imo. There’s so much wrong with those missiles ingame, and I have a feeling they’ll be fixed to a historically accurate standard by the turn 5th gen’s arrive, or when 5th gen’s arrive their missiles will also be gimped for muh balance. You should also keep in mind a F-35, even with only Aim-120s they wouldn’t be completely clowned on by Meteor carriers. The advantage of a reduced RCS cannot be understated, and the Aim-120s will more than likely have enough range to engage targets before they are even locked. F-35s would likely arrive ingame carrying the Aim-120C-7 at minimum, and likely be able to use the Aim-120C-8, Aim-120D, or Aim-120D-3 at most. Their ranges are powerful, but weaker than the meteor yes. But combined with the aircraft RCS being so low, it should be more then capable of taking out bandits with ease (that’s if it gets an accurate RCS anyway ofc). If these missile and aircraft come to the game in a realistic/accurate state, I have a feeling the meteor and other extremely long range ARH AAMs wouldn’t be as oppressive against stealth aircraft as you may think. However non stealth aircraft would definitely be at a major disadvantage, especially if they make notching more realistic and harder to do with later missiles.
Edit: holy yapfest didn’t realize how much I had typed lmao, sorry for writing you an essay xD
So i was told buy an f22 pilot that the computer system selects wether to use the elevators or the thrust vectoring. And then he said that it works like that for alot of the other flight control systems.