it’s not so easy for a missile to draw a full SAR image and run actual image.
but this do remind me that there is a way of point precise target for mmv seeker
I read about this long ago and almost forgot that. only remember it needs some much more complexed mechanism
@Morvran I searched but can’t find more detail, but I guess the direct mode is something with accurate lock and can be in game, unlike loal mode.
do you have any details about it or how it achieves this. I guess it’s something like the seeker collaborate with TGP
For air, sure, if the engine and the servers can handle them they would be neat for ground pounding and base bombing.
For ground I am not sure what to think of them. Considering that CBUs would be available at fairly low BRs as well, I don’t think being forced to get closer to the battlefield would be a problem for most CAS platforms. If more advanced CBUs are added that aspect falls away again, as you could toss them with great accuracy.
As to why I think they would be a nightmare isn’t because I think their AoE would be too big, it’s because they would be a total RNG-fest. Random bomblet spread, random fragment dispersion and seemingly random overpressure.
It’s not fun to die to CAS and it’s not fun to die to RNG and/or weirdly specific scenarios (if it hasn’t happened to you, you might at least have seen such death cams before where light vehicles apparently get killed by singular fragments from bombs that exploded nowhere near those vehicles). CBUs would be a very luck reliant weapon in GRB.
The amount of cluster bombs you could take would definitely have to be limited, even if the servers and engine could handle a load of them.
As for their implementation, having them just be an AoE would be preferable over having them be purely random as they would naturally be due to how they work until later variants with guided sub munitions, however balancing that AoE effect properly would be pretty hard.
As you kind of implied yourself, being the one using them would definitely be fun, but being on the receiving end is the opposite, especially if they end up involving a lot of randomness (bomblet spread, fragment dispersion, wonky overpressure)
We have received rank VIII and are probably going to rank IX within the next two years, yet we haven’t received global RP reductions for all techtrees for rank VIII yet.
When will this happen, since grinding vehicles from rank VII and VIII is abysmal due to the amount of them (for most nations, not all).