Maybe have strategic bomber (AI) launching volleys of them, so if player is smart they can down the bomber with one missile instead of needing 16-24 of them
New types of weapons generally come with new vehicles and sometimes new features, I don’t think adding cruise missiles would delay whatever it is you consider more urgent (like new SPAA)
You know they don’t have an infinite supply of developers, right? Working on one thing occupies a part of your workforce. If they currently don’t have anybody working on cruise missiles, then the people that could work on them are working on something different and could work on things that aren’t cruise missiles next.
Most of the recent “new” types of weapons used mechanics that were already in the game. If the goal was to just add cruise missiles as AI “controlled” objectives the development effort would be relatively small.
If they wanted to add cruise missiles realistically with the mechanics that came up so far, that development effort would be massive and would definitely delay other things in the long run.
Just the pathing for the terrain following alone sounds like an absolute nightmare to develop, even if they do it as simple as possible with pre-determined routes to choose from. The most complex pathing system we have so far is the lofting of certain missiles and even that is pretty wonky.
And just imagine the amount of additional work the servers would have to do to deal with dozens of tiny AI planes, all requiring pathing to be calculated from scratch. The regular AI convoys and planes just follow pre-determined paths on each map, you can’t do that for player launched cruise missiles. Even if you only let players choose a route, the missiles would still need to find their way to get onto that route.
It might even be zero; they’ve had cruise missiles as mission targets in the past:
I’ve assumed that something similar to this will be the reason for the ATACMS being in the files and the unused ground targets such as BGM-109G and Tochka having launch animations.
Is it possible that the legacy hornet for british tech tree, the early russian navy 4th gen fighter aircraft in the researchable tree and the early PLANAF 4th gen fighter aircraft or early PLAAF 4.5 gen fighter aircraft coming to the second major update ?
This is one of the shorter turnarounds between JPN getting a new top ship and another top ship. As has become the norm, the ASROC and CIWS are hidden from view:
I really hope we get CBUs in 2025. I think they are the perfect next weapon to add. They wont be a top tier super weapon and they would give quite a meaningful buff to lower BR CAS that have been struggling. Also could be tuned to give non-napalm nations/aircraft a similar weapon in ARB/ASB
I’d love to see CBUs as well, but it just seems very unlikely that we will see them in WT. Having seen flechette and canister ammunition and cluster bombs in other games it just feels like too big of an ask for Gaijin to implement those weapons right.
Maybe they can get such weapons to work right without having the servers borking all the time, but personally I’m not convinced that they could do it.
Spoiler
And oh my lord, what a nightmare those things would be in GRB
I think its possible for the servers to handle it, if they modeled them the right way, at least they seem to no longer explode whenever a battleship fires all of its AAA or when an F-111 spams off rockets.
Actually, I doubt it, they usually required fairly specific drop conditions, including minimum deployment alts. That would leave you fairly vulnerable to SPAA. In an era where people are mad about people sitting outside of the range of SPAA and dropping GBUs “from space” I think giving them a half decent weapon to encourage them to do anything other than that would be worthwhile. Id kill for a Tornado in the British TT at 10.0 and I would be in it over the GR1A dropping GBUs every single time.