Well, can we also penalize every tank with manual load for loading on the move in that case?
I choose this one, its very needed :)
But they could change the F16A OCU to its historical loadout (removing 120s so IR missiles only) wich would grand Japan a similiar Aircraft at 12.7 but with bedder Air to ground armament to remove the AJ.
The responses in the KH-38 thread and all the threads complaining about the F-18A being at 12.3 as well as some other posts on the forum just reinforce my belief that most players don’t actually care about balance but are instead more concerned with their preferred nation/vehicle stomping everybody else for.
American and Russian mains are the worst for it honestly.
Hasn’t stopped Gaijin before.
The whole thing about “i only play the strong ones” are whats ideal for gaijin, there is a division between national mains, and overcoming this hindsight requires a lot of grinding across trees
Cough cough
In all honest tornado kinda suck so its more of a joke
If there’s some video or documented proof of just how much it affects the reloading process, so we are not applying a blanket penality; sure. I’m not denying that it impacts it, but the question is by how much and what terrain do you levy it. The barrel movement is something autoloaders do and I’ve been told the barrel salute for manual tanks is just something that can help the loader but isnt required sometimes. But if we are going to implement the mechanic that raises the barrel when rotating the turret behind the tank, something that can be disabled on some tanks like the Leopard and Abrams, we should at least see the autoloader system impact the barrel traverse.
Datamined T-34-85 models with improved details, i thought they already done that for enlisted?
nation mains usually wants nerfs for the other side without similar mechanics for their own vehicles.
After everyone gets their turret baskets/vertical drives modeled I think the game will be in a pretty fair place. Both autoloaders and mechanical loaders have positives and negatives.
DoOovBleG, when?
When?
WheN?
WHEN?
We’re like 1-2 weeks out from devblogs
pops ain’t holding onto the bars, mate
Tas rohamvöleg is clearly real. Tas rohamlöveg is the well known fake tank.
“Assault nug”
Hey, fun police
Where Devblog :D
VT-4 absolutely. It’s a service tank of the Thai Army.
But F-14J is weird. The aircraft you show isn’t the F-14J and has nothing to do with Japan, but the F-14J was both considered and tested by Japan before losing to the F-15J.
This is technically acceptable by suggestion rules, but still very unlikely.
Personally I don’t really see it as necessary, and since it’s not much of a unique variant it wouldn’t add too much anyways. The history of it also stops at “was considered”, so really all it might do is offer some limited event option without taking from actually relevant vehicles, and even for that there’s better options.
This on the other hand is amazing, and would make for a great event reward at some point. It’s a pretty important historical event too, so maybe it could get a dedicated article / video.
Though maybe since Russia got it back (in pieces) it could also be done as a Russian event vehicle.
Do it the other way around, give it the specs the West thought it had in the USSR tree so everyone fears it for an update.
Then make the event where it defects to Japan, alongside a fix to make it realistic
More so about applying the realism energy equally across the spectrum. Bringing "nation mains* into the conversation is irrelevant. If the mechanic is something that the tank does in IRL, it should be applied where it can. The intent is to get over “realism for thee but not for me”. If we can find something that details the average pentality for a manual loader on the move, then add it. Similarly to how we have video evidence of canon going pew pew, barrel goes up or gets locked, round gets loaded, and the barrel goes back to the position of the aiming sight.
If we are looking at the pentality of firing and reloading on the go, we might just have to apply it to every tank in the game though since all tanks can shoot and skoot at the same time. Is that equally feasible given the number of tanks? Sure. But I would agrue we also need to look into the question of “does a hard enough jaunt to the autoloader impact the loading process then”? Maybe it does. It should be obvious now that these aren’t the same things and shouldn’t be compared to such. Autoloaders just have quirks as part of their design.